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author | Johannes Schickel | 2014-01-22 00:53:21 +0100 |
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committer | Johannes Schickel | 2014-01-22 00:53:21 +0100 |
commit | 047df69407fabf19385012bf8e2ebb55906ba228 (patch) | |
tree | b41d62b19936b3623e2bda611482cb3f2eaedd99 /engines/agos/res.cpp | |
parent | 1cee8439e70e26427ac5ff04f559016db99bf66b (diff) | |
download | scummvm-rg350-047df69407fabf19385012bf8e2ebb55906ba228.tar.gz scummvm-rg350-047df69407fabf19385012bf8e2ebb55906ba228.tar.bz2 scummvm-rg350-047df69407fabf19385012bf8e2ebb55906ba228.zip |
AGOS: Use Common::File instead of SearchMan.
This makes sure the hack from Common::File for filenames with a trailing dot
is used as expected.
Diffstat (limited to 'engines/agos/res.cpp')
-rw-r--r-- | engines/agos/res.cpp | 111 |
1 files changed, 48 insertions, 63 deletions
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp index e474cf8acf..1c79a073e8 100644 --- a/engines/agos/res.cpp +++ b/engines/agos/res.cpp @@ -151,39 +151,35 @@ int AGOSEngine::allocGamePcVars(Common::SeekableReadStream *in) { } void AGOSEngine_PN::loadGamePcFile() { - Common::SeekableReadStream *in; - if (getFileName(GAME_BASEFILE) != NULL) { + Common::File in; // Read dataBase - in = SearchMan.createReadStreamForMember(getFileName(GAME_BASEFILE)); - if (!in) { + if (!in.open(getFileName(GAME_BASEFILE))) { error("loadGamePcFile: Can't load database file '%s'", getFileName(GAME_BASEFILE)); } - _dataBaseSize = in->size(); + _dataBaseSize = in.size(); _dataBase = (byte *)malloc(_dataBaseSize); if (_dataBase == NULL) error("loadGamePcFile: Out of memory for dataBase"); - in->read(_dataBase, _dataBaseSize); - delete in; + in.read(_dataBase, _dataBaseSize); if (_dataBase[31] != 0) error("Later version of system requested"); } if (getFileName(GAME_TEXTFILE) != NULL) { + Common::File in; // Read textBase - in = SearchMan.createReadStreamForMember(getFileName(GAME_TEXTFILE)); - if (!in) { + if (!in.open(getFileName(GAME_TEXTFILE))) { error("loadGamePcFile: Can't load textbase file '%s'", getFileName(GAME_TEXTFILE)); } - _textBaseSize = in->size(); + _textBaseSize = in.size(); _textBase = (byte *)malloc(_textBaseSize); if (_textBase == NULL) error("loadGamePcFile: Out of memory for textBase"); - in->read(_textBase, _textBaseSize); - delete in; + in.read(_textBase, _textBaseSize); if (_textBase[getlong(30L)] != 128) error("Unknown compression format"); @@ -191,20 +187,19 @@ void AGOSEngine_PN::loadGamePcFile() { } void AGOSEngine::loadGamePcFile() { - Common::SeekableReadStream *in; int fileSize; if (getFileName(GAME_BASEFILE) != NULL) { /* Read main gamexx file */ - in = SearchMan.createReadStreamForMember(getFileName(GAME_BASEFILE)); - if (!in) { + Common::File in; + if (!in.open(getFileName(GAME_BASEFILE))) { error("loadGamePcFile: Can't load gamexx file '%s'", getFileName(GAME_BASEFILE)); } if (getFeatures() & GF_CRUNCHED_GAMEPC) { - uint srcSize = in->size(); + uint srcSize = in.size(); byte *srcBuf = (byte *)malloc(srcSize); - in->read(srcBuf, srcSize); + in.read(srcBuf, srcSize); uint dstSize = READ_BE_UINT32(srcBuf + srcSize - 4); byte *dstBuf = (byte *)malloc(dstSize); @@ -215,25 +210,23 @@ void AGOSEngine::loadGamePcFile() { readGamePcFile(&stream); free(dstBuf); } else { - readGamePcFile(in); + readGamePcFile(&in); } - delete in; } if (getFileName(GAME_TBLFILE) != NULL) { /* Read list of TABLE resources */ - in = SearchMan.createReadStreamForMember(getFileName(GAME_TBLFILE)); - if (!in) { + Common::File in; + if (!in.open(getFileName(GAME_TBLFILE))) { error("loadGamePcFile: Can't load table resources file '%s'", getFileName(GAME_TBLFILE)); } - fileSize = in->size(); + fileSize = in.size(); _tblList = (byte *)malloc(fileSize); if (_tblList == NULL) error("loadGamePcFile: Out of memory for strip table list"); - in->read(_tblList, fileSize); - delete in; + in.read(_tblList, fileSize); /* Remember the current state */ _subroutineListOrg = _subroutineList; @@ -243,71 +236,67 @@ void AGOSEngine::loadGamePcFile() { if (getFileName(GAME_STRFILE) != NULL) { /* Read list of TEXT resources */ - in = SearchMan.createReadStreamForMember(getFileName(GAME_STRFILE)); - if (!in) + Common::File in; + if (!in.open(getFileName(GAME_STRFILE))) error("loadGamePcFile: Can't load text resources file '%s'", getFileName(GAME_STRFILE)); - fileSize = in->size(); + fileSize = in.size(); _strippedTxtMem = (byte *)malloc(fileSize); if (_strippedTxtMem == NULL) error("loadGamePcFile: Out of memory for strip text list"); - in->read(_strippedTxtMem, fileSize); - delete in; + in.read(_strippedTxtMem, fileSize); } if (getFileName(GAME_STATFILE) != NULL) { /* Read list of ROOM STATE resources */ - in = SearchMan.createReadStreamForMember(getFileName(GAME_STATFILE)); - if (!in) { + Common::File in; + if (!in.open(getFileName(GAME_STATFILE))) { error("loadGamePcFile: Can't load state resources file '%s'", getFileName(GAME_STATFILE)); } - _numRoomStates = in->size() / 8; + _numRoomStates = in.size() / 8; _roomStates = (RoomState *)calloc(_numRoomStates, sizeof(RoomState)); if (_roomStates == NULL) error("loadGamePcFile: Out of memory for room state list"); for (uint s = 0; s < _numRoomStates; s++) { - uint16 num = in->readUint16BE() - (_itemArrayInited - 2); + uint16 num = in.readUint16BE() - (_itemArrayInited - 2); - _roomStates[num].state = in->readUint16BE(); - _roomStates[num].classFlags = in->readUint16BE(); - _roomStates[num].roomExitStates = in->readUint16BE(); + _roomStates[num].state = in.readUint16BE(); + _roomStates[num].classFlags = in.readUint16BE(); + _roomStates[num].roomExitStates = in.readUint16BE(); } - delete in; } if (getFileName(GAME_RMSLFILE) != NULL) { /* Read list of ROOM ITEMS resources */ - in = SearchMan.createReadStreamForMember(getFileName(GAME_RMSLFILE)); - if (!in) { + Common::File in; + if (!in.open(getFileName(GAME_RMSLFILE))) { error("loadGamePcFile: Can't load room resources file '%s'", getFileName(GAME_RMSLFILE)); } - fileSize = in->size(); + fileSize = in.size(); _roomsList = (byte *)malloc(fileSize); if (_roomsList == NULL) error("loadGamePcFile: Out of memory for room items list"); - in->read(_roomsList, fileSize); - delete in; + in.read(_roomsList, fileSize); } if (getFileName(GAME_XTBLFILE) != NULL) { /* Read list of XTABLE resources */ - in = SearchMan.createReadStreamForMember(getFileName(GAME_XTBLFILE)); - if (!in) { + Common::File in; + if (!in.open(getFileName(GAME_XTBLFILE))) { error("loadGamePcFile: Can't load xtable resources file '%s'", getFileName(GAME_XTBLFILE)); } - fileSize = in->size(); + fileSize = in.size(); _xtblList = (byte *)malloc(fileSize); if (_xtblList == NULL) error("loadGamePcFile: Out of memory for strip xtable list"); - in->read(_xtblList, fileSize); - delete in; + in.read(_xtblList, fileSize); /* Remember the current state */ _xsubroutineListOrg = _subroutineList; @@ -781,7 +770,7 @@ void AGOSEngine::loadVGABeardFile(uint16 id) { uint32 offs, size; if (getFeatures() & GF_OLD_BUNDLE) { - Common::SeekableReadStream *in; + Common::File in; char filename[15]; if (id == 23) id = 112; @@ -797,22 +786,20 @@ void AGOSEngine::loadVGABeardFile(uint16 id) { sprintf(filename, "0%d.VGA", id); } - in = SearchMan.createReadStreamForMember(filename); - if (!in) + if (!in.open(filename)) error("loadSimonVGAFile: Can't load %s", filename); - size = in->size(); + size = in.size(); if (getFeatures() & GF_CRUNCHED) { byte *srcBuffer = (byte *)malloc(size); - if (in->read(srcBuffer, size) != size) + if (in.read(srcBuffer, size) != size) error("loadSimonVGAFile: Read failed"); decrunchFile(srcBuffer, _vgaBufferPointers[11].vgaFile2, size); free(srcBuffer); } else { - if (in->read(_vgaBufferPointers[11].vgaFile2, size) != size) + if (in.read(_vgaBufferPointers[11].vgaFile2, size) != size) error("loadSimonVGAFile: Read failed"); } - delete in; } else { offs = _gameOffsetsPtr[id]; @@ -822,7 +809,7 @@ void AGOSEngine::loadVGABeardFile(uint16 id) { } void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { - Common::SeekableReadStream *in; + Common::File in; char filename[15]; byte *dst; uint32 file, offs, srcSize, dstSize; @@ -875,8 +862,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { } } - in = SearchMan.createReadStreamForMember(filename); - if (!in) { + if (!in.open(filename)) { if (useError) error("loadVGAVideoFile: Can't load %s", filename); @@ -884,11 +870,11 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { return; } - dstSize = srcSize = in->size(); + dstSize = srcSize = in.size(); if (getGameType() == GType_PN && getPlatform() == Common::kPlatformDOS && id == 17 && type == 2) { // The A2.out file isn't compressed in PC version of Personal Nightmare dst = allocBlock(dstSize + extraBuffer); - if (in->read(dst, dstSize) != dstSize) + if (in.read(dst, dstSize) != dstSize) error("loadVGAVideoFile: Read failed"); } else if (getGameType() == GType_PN && (getFeatures() & GF_CRUNCHED)) { Common::Stack<uint32> data; @@ -896,7 +882,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { int dataOutSize = 0; for (uint i = 0; i < srcSize / 4; ++i) { - uint32 dataVal = in->readUint32BE(); + uint32 dataVal = in.readUint32BE(); // Correct incorrect byte, in corrupt 72.out file, included in some PC versions. if (dataVal == 168042714) data.push(168050906); @@ -910,7 +896,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { delete[] dataOut; } else if (getFeatures() & GF_CRUNCHED) { byte *srcBuffer = (byte *)malloc(srcSize); - if (in->read(srcBuffer, srcSize) != srcSize) + if (in.read(srcBuffer, srcSize) != srcSize) error("loadVGAVideoFile: Read failed"); dstSize = READ_BE_UINT32(srcBuffer + srcSize - 4); @@ -919,10 +905,9 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { free(srcBuffer); } else { dst = allocBlock(dstSize + extraBuffer); - if (in->read(dst, dstSize) != dstSize) + if (in.read(dst, dstSize) != dstSize) error("loadVGAVideoFile: Read failed"); } - delete in; } else { id = id * 2 + (type - 1); offs = _gameOffsetsPtr[id]; |