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author | Travis Howell | 2006-10-05 08:54:51 +0000 |
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committer | Travis Howell | 2006-10-05 08:54:51 +0000 |
commit | 4dd72f0b3b6f92722e403eeb11f8227f6374f42c (patch) | |
tree | c10f4384586b56d55af4bb1e209c41759e18d37a /engines/agos/res.cpp | |
parent | 5074da16d33c0de24ec99e6773c66600f5c75962 (diff) | |
download | scummvm-rg350-4dd72f0b3b6f92722e403eeb11f8227f6374f42c.tar.gz scummvm-rg350-4dd72f0b3b6f92722e403eeb11f8227f6374f42c.tar.bz2 scummvm-rg350-4dd72f0b3b6f92722e403eeb11f8227f6374f42c.zip |
Fix loading position of initial items in Elvira 1/2
svn-id: r24122
Diffstat (limited to 'engines/agos/res.cpp')
-rw-r--r-- | engines/agos/res.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/agos/res.cpp b/engines/agos/res.cpp index 805b53baf7..8a7777e41d 100644 --- a/engines/agos/res.cpp +++ b/engines/agos/res.cpp @@ -111,7 +111,7 @@ void AGOSEngine::loadOffsets(const char *filename, int number, uint32 &file, uin int AGOSEngine::allocGamePcVars(File *in) { uint item_array_size, item_array_inited, stringtable_num; uint32 version; - uint i, firstItem; + uint i; item_array_size = in->readUint32BE(); version = in->readUint32BE(); @@ -119,12 +119,11 @@ int AGOSEngine::allocGamePcVars(File *in) { stringtable_num = in->readUint32BE(); if (getGameType() == GType_ELVIRA || getGameType() == GType_ELVIRA2) { + item_array_size += 2; item_array_inited = item_array_size; - firstItem = 0; } else { item_array_inited += 2; // first two items are predefined item_array_size += 2; - firstItem = 1; } if (version != 0x80) @@ -137,7 +136,7 @@ int AGOSEngine::allocGamePcVars(File *in) { _itemArraySize = item_array_size; _itemArrayInited = item_array_inited; - for (i = firstItem; i < item_array_inited; i++) { + for (i = 1; i < item_array_inited; i++) { _itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item)); } @@ -164,8 +163,7 @@ void AGOSEngine::loadGamePcFile() { createPlayer(); readGamePcText(&in); - int firstItem = (getGameType() == GType_ELVIRA || getGameType() == GType_ELVIRA2) ? 0 : 2; - for (i = firstItem; i < num_inited_objects; i++) { + for (i = 2; i < num_inited_objects; i++) { readItemFromGamePc(&in, _itemArrayPtr[i]); } |