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authorTorbjörn Andersson2007-02-16 17:13:29 +0000
committerTorbjörn Andersson2007-02-16 17:13:29 +0000
commit16e7a1287829fe1a580f949fabdaf2df9854800f (patch)
treeb3ca5e2a7972961d06969087abf982b822b2ffb7 /engines/agos/res_snd.cpp
parent940e89d00e26bec98b6a61f0913c0491ec931472 (diff)
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Some very obvious cleanups.
svn-id: r25635
Diffstat (limited to 'engines/agos/res_snd.cpp')
-rw-r--r--engines/agos/res_snd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp
index c9459c4005..a66642657e 100644
--- a/engines/agos/res_snd.cpp
+++ b/engines/agos/res_snd.cpp
@@ -195,7 +195,7 @@ void AGOSEngine::loadMusic(uint music) {
// other music tracks. In simon1dos/talkie the GMF resource includes
// a loop override that acomplishes this, but there seems to be nothing
// for this in the SMF resources.
- midi.setLoop(music != 35);; // Must do this BEFORE loading music. (GMF may have its own override.)
+ midi.setLoop(music != 35); // Must do this BEFORE loading music. (GMF may have its own override.)
_gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET);
_gameFile->read(buf, 4);