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authorTravis Howell2006-11-05 08:27:15 +0000
committerTravis Howell2006-11-05 08:27:15 +0000
commit05dcf9c11db19f0b4da7892cfdc052b0df5f3ab6 (patch)
tree8cd01575c3507951a419a61fec9941c02dd8340c /engines/agos/saveload.cpp
parent5c72acb536c967454be352288afc6c491ab77cb7 (diff)
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Cleanup
svn-id: r24626
Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 8f7ec7a203..a0f973d844 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -134,8 +134,8 @@ char *AGOSEngine::genSaveName(int slot) {
void AGOSEngine::quickLoadOrSave() {
// Quick load & save is only supported complete version of Simon the Sorcerer 1/2
- if (getGameType() != GType_SIMON1 && getGameType() != GType_SIMON2 &&
- !(getFeatures() & GF_DEMO)) {
+ if (getGameType() != GType_SIMON1 && getGameType() != GType_SIMON2 ||
+ (getFeatures() & GF_DEMO)) {
return;
}
@@ -617,8 +617,8 @@ bool AGOSEngine::loadGame_e1(const char *filename) {
killAllTimers();
for (num = f->readUint32BE(); num; num--) {
uint32 timeout = f->readUint32BE();
- uint16 func_to_call = f->readUint16BE();
- addTimeEvent(timeout, func_to_call);
+ uint16 subroutine_id = f->readUint16BE();
+ addTimeEvent(timeout, subroutine_id);
}
item_index = 1;
@@ -814,8 +814,8 @@ bool AGOSEngine::loadGame(const char *filename) {
killAllTimers();
for (num = f->readUint32BE(); num; num--) {
uint32 timeout = f->readUint32BE();
- uint16 func_to_call = f->readUint16BE();
- addTimeEvent(timeout, func_to_call);
+ uint16 subroutine_id = f->readUint16BE();
+ addTimeEvent(timeout, subroutine_id);
}
item_index = 1;
@@ -845,9 +845,8 @@ bool AGOSEngine::loadGame(const char *filename) {
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
if (sr) {
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
- uint16 *c = sr->roomExitStates;
- while(n--)
- *c++ = f->readUint16BE();
+ for (i = j = 0; i != n; i++)
+ sr->roomExitStates[j++] = f->readUint16BE();
}
SubObject *o = (SubObject *)findChildOfType(item, 2);
@@ -975,9 +974,8 @@ bool AGOSEngine::saveGame(uint slot, const char *caption) {
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4);
if (sr) {
uint16 n = sr->roomX * sr->roomY * sr->roomZ;
- uint16 *c = sr->roomExitStates;
- while(n--)
- f->writeUint16BE(*c++);
+ for (i = j = 0; i != n; i++)
+ f->writeUint16BE(sr->roomExitStates[j++]);
}
SubObject *o = (SubObject *)findChildOfType(item, 2);