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authorTravis Howell2007-06-06 23:33:31 +0000
committerTravis Howell2007-06-06 23:33:31 +0000
commit0eb630d9899e935f45a209c0f856fbd5acb52f72 (patch)
tree9c991506e06f58f92cd7c1f4506aada61eb980c8 /engines/agos/saveload.cpp
parent9b14f5faedef513be2f17da57b7fb9182a751150 (diff)
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Fix glitches when highlighting saved game names in Elvira 2 and Waxworks, caused by incorrect position of characters.
svn-id: r27146
Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index ca67d4e215..c4cd370aed 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -166,7 +166,7 @@ void AGOSEngine::listSaveGames(char *dst) {
slot = _saveLoadRowCurPos;
for (y = 0; y < 8; y++) {
window->textColumn = 0;
- window->textColumnOffset = 4;
+ window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
window->textLength = 0;
if ((in = _saveFileMan->openForLoading(genSaveName(slot++)))) {
in->read(dst, 8);
@@ -180,8 +180,13 @@ void AGOSEngine::listSaveGames(char *dst) {
}
dst+= 8;
- window->textColumn = 7;
- window->textColumnOffset = 4;
+ if (getGameType() == GType_WW) {
+ window->textColumn = 7;
+ window->textColumnOffset = 4;
+ } else if (getGameType() == GType_ELVIRA2) {
+ window->textColumn = 8;
+ window->textColumnOffset = 0;
+ }
window->textLength = 0;
if ((in = _saveFileMan->openForLoading(genSaveName(slot++)))) {
in->read(dst, 8);
@@ -196,7 +201,7 @@ void AGOSEngine::listSaveGames(char *dst) {
dst+= 8;
window->textColumn = 15;
- window->textColumnOffset = 4;
+ window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
window->textLength = 0;
if ((in = _saveFileMan->openForLoading(genSaveName(slot++)))) {
in->read(dst, 8);