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authorThierry Crozat2010-09-16 19:50:15 +0000
committerThierry Crozat2010-09-16 19:50:15 +0000
commit44610eb037a1d087b83311047ec62e515ca0ca1d (patch)
treec1de13f041787d559cec6ed36de37f182da86e6e /engines/agos/saveload.cpp
parent454528f594e446ea8c90cc32ef1669e739f467ac (diff)
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I18N: fix a buffer size issue with translated save/load strings in AGOS
svn-id: r52751
Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index c461d74a4e..a734c4bfae 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -147,14 +147,14 @@ void AGOSEngine::quickLoadOrSave() {
}
bool success;
- char buf[60];
+ char buf[80];
char *filename = genSaveName(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
- sprintf(buf, _("Failed to load game state from file:\n\n%s"), filename);
+ snprintf(buf, sizeof(buf), _("Failed to load game state from file:\n\n%s"), filename);
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawIconArray(2, me(), 0, 0);
setBitFlag(97, true);
@@ -189,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() {
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
- sprintf(buf, _("Failed to save game state to file:\n\n%s"), filename);
+ snprintf(buf, sizeof(buf), _("Failed to save game state to file:\n\n%s"), filename);
}
if (!success) {
@@ -197,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() {
dialog.runModal();
} else if (_saveLoadType == 1) {
- sprintf(buf, _("Successfully saved game state in file:\n\n%s"), filename);
+ snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename);
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();