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authorChristopher Page2008-08-13 20:45:00 +0000
committerChristopher Page2008-08-13 20:45:00 +0000
commit8d8c46e36fade04d4452f0ce1fbdd3ee942ac898 (patch)
tree08a4ea79ffbb070f1b194ed0ef0fef8d374b90cf /engines/agos/saveload.cpp
parent2d31207a8169491647d8fa3baab7eadbfdfa1da9 (diff)
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Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
svn-id: r33848
Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r--engines/agos/saveload.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 9779630d47..90a48b88a2 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -279,11 +279,11 @@ restart:
name = buf;
_saveGameNameLen = 0;
- while (!_quit) {
+ while (!quit()) {
windowPutChar(window, 128);
_keyPressed.reset();
- while (!_quit) {
+ while (!quit()) {
delay(10);
if (_keyPressed.ascii && _keyPressed.ascii < 128) {
i = _keyPressed.ascii;
@@ -443,7 +443,7 @@ void AGOSEngine_Elvira2::userGame(bool load) {
name = buf + 192;
- while (!_quit) {
+ while (!quit()) {
windowPutChar(window, 128);
_saveLoadEdit = true;
@@ -516,7 +516,7 @@ int AGOSEngine_Elvira2::userGameGetKey(bool *b, char *buf, uint maxChar) {
_keyPressed.reset();
- while (!_quit) {
+ while (!quit()) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
@@ -526,7 +526,7 @@ int AGOSEngine_Elvira2::userGameGetKey(bool *b, char *buf, uint maxChar) {
return _keyPressed.ascii;
}
delay(10);
- } while (_lastHitArea3 == 0 && !_quit);
+ } while (_lastHitArea3 == 0 && !quit());
ha = _lastHitArea;
if (ha == NULL || ha->id < 200) {
@@ -708,7 +708,7 @@ restart:;
_saveGameNameLen++;
}
- while (!_quit) {
+ while (!quit()) {
windowPutChar(window, 127);
_saveLoadEdit = true;
@@ -787,7 +787,7 @@ int AGOSEngine_Simon1::userGameGetKey(bool *b, char *buf, uint maxChar) {
_keyPressed.reset();
- while (!_quit) {
+ while (!quit()) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
@@ -797,7 +797,7 @@ int AGOSEngine_Simon1::userGameGetKey(bool *b, char *buf, uint maxChar) {
return _keyPressed.ascii;
}
delay(10);
- } while (_lastHitArea3 == 0 && !_quit);
+ } while (_lastHitArea3 == 0 && !quit());
ha = _lastHitArea;
if (ha == NULL || ha->id < 205) {