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author | Max Horn | 2010-11-01 16:02:28 +0000 |
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committer | Max Horn | 2010-11-01 16:02:28 +0000 |
commit | e27b05ef358102fd60235a5f78d7d51e9f25a5f4 (patch) | |
tree | 50e994a47741bf619de730f6a3ece5d0a0cc7e95 /engines/agos/saveload.cpp | |
parent | 7a853650047064fb15720bb58ce7c5eec28ef606 (diff) | |
download | scummvm-rg350-e27b05ef358102fd60235a5f78d7d51e9f25a5f4.tar.gz scummvm-rg350-e27b05ef358102fd60235a5f78d7d51e9f25a5f4.tar.bz2 scummvm-rg350-e27b05ef358102fd60235a5f78d7d51e9f25a5f4.zip |
COMMON: Rename String::printf() to String::format()
This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.
The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.
svn-id: r54004
Diffstat (limited to 'engines/agos/saveload.cpp')
-rw-r--r-- | engines/agos/saveload.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index ffa95506c5..eefa2460ec 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -154,7 +154,7 @@ void AGOSEngine::quickLoadOrSave() { Subroutine *sub; success = loadGame(genSaveName(_saveLoadSlot)); if (!success) { - buf = Common::String::printf(_("Failed to load game state from file:\n\n%s"), filename); + buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { drawIconArray(2, me(), 0, 0); setBitFlag(97, true); @@ -189,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() { } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) - buf = Common::String::printf(_("Failed to save game state to file:\n\n%s"), filename); + buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename); } if (!success) { @@ -197,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() { dialog.runModal(); } else if (_saveLoadType == 1) { - buf = Common::String::printf(_("Successfully saved game state in file:\n\n%s"), filename); + buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); |