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authorTravis Howell2007-07-02 00:14:53 +0000
committerTravis Howell2007-07-02 00:14:53 +0000
commit3ef882041b5029a0de253af8332482f7f2ddb21c (patch)
tree4e53fc7695aa579d10e482734e1bdfa3af5d4607 /engines/agos/script_e2.cpp
parentd768edcd3aa7c743784c4bb7d755a11807f05dda (diff)
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Add work around for possible script bug in Elvira 2.
svn-id: r27844
Diffstat (limited to 'engines/agos/script_e2.cpp')
-rw-r--r--engines/agos/script_e2.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/agos/script_e2.cpp b/engines/agos/script_e2.cpp
index 0ddb982d3a..7a6c6327aa 100644
--- a/engines/agos/script_e2.cpp
+++ b/engines/agos/script_e2.cpp
@@ -652,6 +652,16 @@ void AGOSEngine_Elvira2::oe2_isAdjNoun() {
// 179: item unk1 unk2 is
Item *item = getNextItemPtr();
int16 a = getNextWord(), b = getNextWord();
+
+ if (getGameType() == GType_ELVIRA2) {
+ // WORKAROUND: A NULL item can occur when interacting with Wine Bottles
+ if (item == NULL) {
+ printf("Please report where exactly this occurs in Elvira 2.\n");
+ setScriptCondition(false);
+ return;
+ }
+ }
+
setScriptCondition(item->adjective == a && item->noun == b);
}