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authorPaul Gilbert2007-12-22 11:24:29 +0000
committerPaul Gilbert2007-12-22 11:24:29 +0000
commit9dc39c302ad21f1e6b4fa0bfce6557610446bd5d (patch)
tree4848dccdbf373423525234da40202daa5b361f1c /engines/agos/sound.h
parentc0bc7bb7d68fc2de2ba2c7d3e2eb3a610c949eca (diff)
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Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
Diffstat (limited to 'engines/agos/sound.h')
0 files changed, 0 insertions, 0 deletions