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author | Travis Howell | 2011-11-19 17:05:09 +1100 |
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committer | Travis Howell | 2011-11-19 17:05:23 +1100 |
commit | 105c90b9d50605bc925c2d6c0cb9ed6658c3acef (patch) | |
tree | fb8767aa1e122cc9eeecb7cdad8ba6dbe1f45030 /engines/agos | |
parent | 04ae8dbf207ab45dc6018517ad55c6f14a086321 (diff) | |
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AGOS: Fix using saved games from the CD versions of Simon the Sorcerer 2, on the floppy disk versions of Simon the Sorcerer 2.
Diffstat (limited to 'engines/agos')
-rw-r--r-- | engines/agos/saveload.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 6779eabdbf..920dbb0a0d 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -1390,6 +1390,15 @@ bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) { _videoLockOut &= ~0x100; + // The floppy disk versions of Simon the Sorcerer 2 block changing + // to scrolling rooms, if the copy protection fails. But the copy + // protection flags are never set in the CD version. + // Setting this copy protection flag, allows saved games to be shared + // between all versions of Simon the Sorcerer 2. + if (getGameType() == GType_SIMON2) { + setBitFlag(135, 1); + } + return true; } |