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authorMax Horn2006-11-12 03:23:29 +0000
committerMax Horn2006-11-12 03:23:29 +0000
commit1f26cb89652a5804ccace15587426ca2b9e1387d (patch)
tree105cfba6c96569f58e79a1cf9b1fedc72c76bf8a /engines/agos
parentc7b2f4d3325942330188f04d23d4a60797c7d2c2 (diff)
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Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
Diffstat (limited to 'engines/agos')
-rw-r--r--engines/agos/game.cpp37
1 files changed, 24 insertions, 13 deletions
diff --git a/engines/agos/game.cpp b/engines/agos/game.cpp
index 04860c41b4..d297dff825 100644
--- a/engines/agos/game.cpp
+++ b/engines/agos/game.cpp
@@ -54,7 +54,7 @@ static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
{"simon2talkie", "simon2", Common::kPlatformPC},
{"simon2mac", "simon2", Common::kPlatformMacintosh},
{"simon2win", "simon2", Common::kPlatformWindows},
- {NULL, NULL, Common::kPlatformUnknown}
+ {0, 0, Common::kPlatformUnknown}
};
static const PlainGameDescriptor simonGames[] = {
@@ -68,16 +68,10 @@ static const PlainGameDescriptor simonGames[] = {
{"jumble", "Jumble"},
{"puzzle", "NoPatience"},
{"swampy", "Swampy Adventures"},
- {NULL, NULL}
+ {0, 0}
};
-ADVANCED_DETECTOR_GAMEID_LIST(AGOS, simonGames);
-
-ADVANCED_DETECTOR_FIND_GAMEID(AGOS, simonGames, obsoleteGameIDsTable);
-
-ADVANCED_DETECTOR_DETECT_GAMES(AGOS, AGOS::GAME_detectGames);
-
-ADVANCED_DETECTOR_ENGINE_CREATE(AGOS, AGOS::AGOSEngine, "AGOSEngine", obsoleteGameIDsTable);
+ADVANCED_DETECTOR_DEFINE_PLUGIN(AGOS, AGOS::AGOSEngine, AGOS::GAME_detectGames, simonGames, obsoleteGameIDsTable);
REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
@@ -88,10 +82,27 @@ using Common::ADGameDescription;
#include "agosgame.cpp"
-ADVANCED_DETECTOR_TO_DETECTED_GAME(simonGames);
-
-ADVANCED_DETECTOR_DETECT_INIT_GAME(AGOSEngine::initGame, gameDescriptions, _gameDescription, Common::ADTrue);
+bool AGOSEngine::initGame() {
+ int i = Common::real_ADVANCED_DETECTOR_DETECT_INIT_GAME(
+ (const byte *)gameDescriptions,
+ sizeof(AGOSGameDescription),
+ ARRAYSIZE(gameDescriptions),
+ FILE_MD5_BYTES,
+ simonGames
+ );
+ _gameDescription = &gameDescriptions[i];
+ return true;
+}
-ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(GAME_detectGames, gameDescriptions);
+DetectedGameList GAME_detectGames(const FSList &fslist) {
+ return real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
+ fslist,
+ (const byte *)gameDescriptions,
+ sizeof(AGOSGameDescription),
+ ARRAYSIZE(gameDescriptions),
+ FILE_MD5_BYTES,
+ simonGames
+ );
+}
} // End of namespace AGOS