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authorTravis Howell2007-06-10 01:08:15 +0000
committerTravis Howell2007-06-10 01:08:15 +0000
commit574f687c854f2d36b28592658cc488101df62711 (patch)
treebadaee508e50bca1c2513b9b42944c9f57a4352b /engines/agos
parent8dc7accf2dfa2f6272f665c9113a0fcaeaecd73c (diff)
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Fix adjusting music volume in Puzzle Pack games.
svn-id: r27269
Diffstat (limited to 'engines/agos')
-rw-r--r--engines/agos/sound.cpp55
1 files changed, 28 insertions, 27 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index 2b64970f57..7165e3cbff 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -34,6 +34,7 @@
#include "sound/adpcm.h"
#include "sound/audiostream.h"
#include "sound/flac.h"
+#include "sound/mixer.h"
#include "sound/mp3.h"
#include "sound/voc.h"
#include "sound/vorbis.h"
@@ -55,11 +56,11 @@ protected:
public:
BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false);
BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian = false);
- void playSound(uint sound, Audio::SoundHandle *handle, byte flags, int vol = 0) {
- playSound(sound, sound, handle, flags, vol);
+ void playSound(uint sound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0) {
+ playSound(sound, sound, type, handle, flags, vol);
}
virtual ~BaseSound();
- virtual void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0) = 0;
+ virtual void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0) = 0;
virtual Audio::AudioStream *makeAudioStream(uint sound) { return NULL; }
};
@@ -126,19 +127,19 @@ public:
WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {}
WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {}
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
+ void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
class VocSound : public BaseSound {
public:
VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {}
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
+ void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
class RawSound : public BaseSound {
public:
RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {}
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
+ void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian) {
@@ -241,12 +242,12 @@ Audio::AudioStream *WavSound::makeAudioStream(uint sound) {
return Audio::makeWAVStream(*_file);
}
-void WavSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+void WavSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) {
convertVolume(vol);
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
+ _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
}
-void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+void VocSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) {
if (_offsets == NULL)
return;
@@ -255,10 +256,10 @@ void VocSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle,
int size, rate;
byte *buffer = Audio::loadVOCFromStream(*_file, size, rate);
assert(buffer);
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE);
+ _mixer->playRaw(type, handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE);
}
-void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+void RawSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) {
if (_offsets == NULL)
return;
@@ -268,7 +269,7 @@ void RawSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle,
byte *buffer = (byte *)malloc(size);
assert(buffer);
_file->read(buffer, size);
- _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE);
+ _mixer->playRaw(type, handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE);
}
#ifdef USE_MAD
@@ -276,7 +277,7 @@ class MP3Sound : public BaseSound {
public:
MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
+ void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) {
@@ -294,9 +295,9 @@ Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) {
return Audio::makeMP3Stream(_file, size);
}
-void MP3Sound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+void MP3Sound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) {
convertVolume(vol);
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
+ _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
}
#endif
@@ -305,7 +306,7 @@ class VorbisSound : public BaseSound {
public:
VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
+ void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) {
@@ -323,9 +324,9 @@ Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) {
return Audio::makeVorbisStream(_file, size);
}
-void VorbisSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+void VorbisSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) {
convertVolume(vol);
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
+ _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
}
#endif
@@ -334,7 +335,7 @@ class FlacSound : public BaseSound {
public:
FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}
Audio::AudioStream *makeAudioStream(uint sound);
- void playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol = 0);
+ void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0);
};
Audio::AudioStream *FlacSound::makeAudioStream(uint sound) {
@@ -352,9 +353,9 @@ Audio::AudioStream *FlacSound::makeAudioStream(uint sound) {
return Audio::makeFlacStream(_file, size);
}
-void FlacSound::playSound(uint sound, uint loopSound, Audio::SoundHandle *handle, byte flags, int vol) {
+void FlacSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) {
convertVolume(vol);
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
+ _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol);
}
#endif
@@ -592,13 +593,13 @@ void Sound::playVoice(uint sound) {
_mixer->stopHandle(_voiceHandle);
if (_vm->getGameType() == GType_PP) {
if (sound < 11)
- _voice->playSound(sound, sound + 1, &_voiceHandle, Audio::Mixer::FLAG_LOOP, -1500);
+ _voice->playSound(sound, sound + 1, Audio::Mixer::kMusicSoundType, &_voiceHandle, Audio::Mixer::FLAG_LOOP, -1500);
else
- _voice->playSound(sound, sound, &_voiceHandle, Audio::Mixer::FLAG_LOOP);
+ _voice->playSound(sound, sound, Audio::Mixer::kMusicSoundType, &_voiceHandle, Audio::Mixer::FLAG_LOOP);
} else if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) {
- _voice->playSound(sound, &_voiceHandle, 0);
+ _voice->playSound(sound, Audio::Mixer::kSpeechSoundType, &_voiceHandle, 0);
} else {
- _voice->playSound(sound, &_voiceHandle, Audio::Mixer::FLAG_UNSIGNED);
+ _voice->playSound(sound, Audio::Mixer::kSpeechSoundType, &_voiceHandle, Audio::Mixer::FLAG_UNSIGNED);
}
}
@@ -609,7 +610,7 @@ void Sound::playEffects(uint sound) {
if (_effectsPaused)
return;
- _effects->playSound(sound, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
+ _effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED);
}
void Sound::playAmbient(uint sound) {
@@ -625,7 +626,7 @@ void Sound::playAmbient(uint sound) {
return;
_mixer->stopHandle(_ambientHandle);
- _effects->playSound(sound, &_ambientHandle, Audio::Mixer::FLAG_LOOP | Audio::Mixer::FLAG_UNSIGNED);
+ _effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_ambientHandle, Audio::Mixer::FLAG_LOOP | Audio::Mixer::FLAG_UNSIGNED);
}
bool Sound::hasVoice() const {