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authorColin Snover2017-09-10 22:55:50 -0500
committerEugene Sandulenko2017-09-11 08:14:55 +0200
commit58105982adf46f115a3d9b89d28357ad1c7976e6 (patch)
tree37fc3b5ac46a4be0256adfa7b9c3f46e90bc27d8 /engines/agos
parentcc12c878b7faba373ac23aecf798f979122e5bd8 (diff)
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AGOS: Fix value truncation in AGOSEngine::animateSprites
In commit f0581bab4a4b1b4102a7fbdd4a3d54d4397e00e9 the index value for the array was changed from a constant to a variable, but uint8 is too small to contain 293, so this value was ending up as 37.
Diffstat (limited to 'engines/agos')
-rw-r--r--engines/agos/draw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp
index 4ba9446eb2..f7ceeb70c1 100644
--- a/engines/agos/draw.cpp
+++ b/engines/agos/draw.cpp
@@ -157,7 +157,7 @@ void AGOSEngine::animateSprites() {
}
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2) {
- const uint8 var = (getGameType() == GType_ELVIRA1) ? 293 : 71;
+ const uint var = (getGameType() == GType_ELVIRA1) ? 293 : 71;
if (_wallOn && !_variableArray[var]) {
_wallOn--;