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author | Travis Howell | 2007-07-09 02:27:38 +0000 |
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committer | Travis Howell | 2007-07-09 02:27:38 +0000 |
commit | 705c1e8403dc0b96ddfc488c93e2631a146cbb85 (patch) | |
tree | 5860cabafcd6a63b8257ae2a48991adb7186abbe /engines/agos | |
parent | 0a662bfb7e057b0d5302a78687387543836c8c32 (diff) | |
download | scummvm-rg350-705c1e8403dc0b96ddfc488c93e2631a146cbb85.tar.gz scummvm-rg350-705c1e8403dc0b96ddfc488c93e2631a146cbb85.tar.bz2 scummvm-rg350-705c1e8403dc0b96ddfc488c93e2631a146cbb85.zip |
Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and pitch wasn't set for state->surf2.
svn-id: r27985
Diffstat (limited to 'engines/agos')
-rw-r--r-- | engines/agos/gfx.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp index 2b530fdcd6..20ab84d15d 100644 --- a/engines/agos/gfx.cpp +++ b/engines/agos/gfx.cpp @@ -666,6 +666,9 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) { } else if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) { // The DOS Floppy demo was based off Waxworks engine if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) { + state->surf2_addr = getBackGround(); + state->surf2_pitch = _screenWidth; + state->surf_addr = _window4BackScn; state->surf_pitch = _videoWindows[18] * 16; |