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authorPaul Gilbert2011-02-16 23:26:43 +1100
committerPaul Gilbert2011-02-16 23:26:43 +1100
commit7b40f36ef1d40aabba6f96a3cb9281ce25bea419 (patch)
tree474771af5023d2531ec2d3e06cf97c19332b7f0f /engines/agos
parent60d639f366318b80c061edabb8b3f2e97a3f54e6 (diff)
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TSAGE: Rework the logic for showing the cursor in new scenes.cpp
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
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