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author | Max Horn | 2007-03-11 15:23:50 +0000 |
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committer | Max Horn | 2007-03-11 15:23:50 +0000 |
commit | b07482b0b2b7de21c1759aeefb5c489f72be123c (patch) | |
tree | fd5e5476667179b12fc63a031faed04d0369ae0b /engines/agos | |
parent | a1b5d998351b97f3c2a5089c043edb5236140a94 (diff) | |
download | scummvm-rg350-b07482b0b2b7de21c1759aeefb5c489f72be123c.tar.gz scummvm-rg350-b07482b0b2b7de21c1759aeefb5c489f72be123c.tar.bz2 scummvm-rg350-b07482b0b2b7de21c1759aeefb5c489f72be123c.zip |
A long time ago, in a virtual machine far, far away...
It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662, #771483, #959001,
#1329457, #1329498, #1329529, #1527672,
#1538260, #1571701, #1571705, #1571740,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
Diffstat (limited to 'engines/agos')
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