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authorTravis Howell2007-06-08 07:50:28 +0000
committerTravis Howell2007-06-08 07:50:28 +0000
commitfff80bc489d6cd9c30705b54506aaef41c4f6780 (patch)
treec648d2e2e8f3a8a11ccdb5422b784d40e299e835 /engines/agos
parent067f43a21247e34d6010d1000aac83d223526d7f (diff)
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Fix load/save interface in Elvira 1.
svn-id: r27191
Diffstat (limited to 'engines/agos')
-rw-r--r--engines/agos/agos.h14
-rw-r--r--engines/agos/event.cpp1
-rw-r--r--engines/agos/saveload.cpp214
-rw-r--r--engines/agos/script_e1.cpp140
-rw-r--r--engines/agos/script_e2.cpp88
5 files changed, 319 insertions, 138 deletions
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index a5b9f4a3cc..54e1107e7f 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -1054,9 +1054,10 @@ public:
int16 levelOf(Item *item);
int16 moreText(Item *i);
void lobjFunc(Item *i, const char *f);
- uint confirmQuit();
+ uint confirmYesOrNo(uint16 x, uint16 y);
uint continueOrQuit();
void printScroll();
+ virtual void printStats();
void synchChain(Item *i);
protected:
@@ -1211,10 +1212,10 @@ protected:
virtual void vcStopAnimation(uint zone, uint sprite);
+ bool confirmOverWrite(WindowBlock *window);
+ int16 matchSaveGame(const char *name, uint16 max);
void disableFileBoxes();
- virtual void listSaveGames(char *dst);
virtual void userGame(bool load);
- virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
void userGameBackSpace(WindowBlock *window, int x, byte b = 0);
void fileError(WindowBlock *window, bool save_error);
@@ -1282,8 +1283,6 @@ public:
void oe1_bitSet();
void oe1_bitTest();
void oe1_zoneDisk();
- void oe1_saveUserGame();
- void oe1_loadUserGame();
void oe1_printStats();
void oe1_stopTune();
void oe1_printPlayerDamage();
@@ -1355,6 +1354,7 @@ public:
void oe2_b2Zero();
void oe2_b2NotZero();
+ virtual void printStats();
protected:
typedef void (AGOSEngine_Elvira2::*OpcodeProcElvira2) ();
struct OpcodeEntryElvira2 {
@@ -1378,6 +1378,10 @@ protected:
uint16 getExitState(Item *item, uint16 x, uint16 d);
void setExitState(Item *i, uint16 n, uint16 d, uint16 s);
void setSRExit(Item *i, int n, int d, uint16 s);
+
+ virtual void listSaveGames(char *dst);
+ virtual void userGame(bool load);
+ virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
};
class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 {
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index e2a4291a04..697e90f7aa 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -465,6 +465,7 @@ void AGOSEngine::delay(uint amount) {
if (_saveLoadSlot == 0)
_saveLoadSlot = 10;
+ memset(_saveLoadName, 0, sizeof(_saveLoadName));
sprintf(_saveLoadName, "Quick %d", _saveLoadSlot);
_saveLoadType = (event.kbd.flags == Common::KBD_ALT) ? 1 : 2;
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index c4cd370aed..dc6839c2a6 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -109,7 +109,7 @@ void AGOSEngine::quickLoadOrSave() {
setBitFlag(7, false);
sub = getSubroutineByID(19);
startSubroutine(sub);
- //oe2_printStats();
+ printStats();
sub = getSubroutineByID(28);
startSubroutine(sub);
setBitFlag(17, false);
@@ -146,7 +146,168 @@ void AGOSEngine::quickLoadOrSave() {
_saveLoadType = 0;
}
-void AGOSEngine::listSaveGames(char *dst) {
+bool AGOSEngine::confirmOverWrite(WindowBlock *window) {
+ if (getGameType() == GType_WW) {
+ Subroutine *sub = getSubroutineByID(80);
+ if (sub != NULL)
+ startSubroutineEx(sub);
+
+ if (_variableArray[253] == 0)
+ return true;
+ } else if (getGameType() == GType_ELVIRA2) {
+ // Original verison never confirmed
+ return true;
+ } else if (getGameType() == GType_ELVIRA1) {
+ const char *message1, *message2, *message3;
+
+ switch (_language) {
+ case Common::FR_FRA:
+ message1 = "\rFichier d/j; existant.\r\r";
+ message2 = " Ecrire pardessus ?\r\r";
+ message3 = " Oui Non";
+ break;
+ case Common::DE_DEU:
+ message1 = "\rDatei existiert bereits.\r\r";
+ message2 = " berschreiben ?\r\r";
+ message3 = " Ja Nein";
+ break;
+ default:
+ message1 = "\r File already exists.\r\r";
+ message2 = " Overwrite it ?\r\r";
+ message3 = " Yes No";
+ break;
+ }
+
+ printScroll();
+ window->textColumn = 0;
+ window->textRow = 0;
+ window->textColumnOffset = 0;
+ window->textLength = 0; // Difference
+
+ for (; *message1; message1++)
+ windowPutChar(window, *message1);
+ for (; *message2; message2++)
+ windowPutChar(window, *message2);
+ for (; *message3; message3++)
+ windowPutChar(window, *message3);
+
+ if (confirmYesOrNo(120, 78) == 0x7FFF)
+ return true;
+ }
+
+ return false;
+}
+
+int16 AGOSEngine::matchSaveGame(const char *name, uint16 max) {
+ Common::InSaveFile *in;
+ char dst[8];
+ uint16 slot;
+
+ for (slot = 0; slot < max; slot++) {
+ if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) {
+ in->read(dst, 8);
+ delete in;
+
+ if (!scumm_stricmp(name, dst)) {
+ return slot;
+ }
+ }
+ }
+
+ return -1;
+}
+
+void AGOSEngine::userGame(bool load) {
+ WindowBlock *window = _windowArray[4];
+ const char *message1;
+ int i, numSaveGames;
+ char *name;
+ char buf[8];
+
+ numSaveGames = countSaveGames();
+
+ time_t saveTime = time(NULL);
+ haltAnimation();
+
+restart:
+ printScroll();
+ window->textColumn = 0;
+ window->textRow = 0;
+ window->textColumnOffset = 0;
+ window->textLength = 0; // Difference
+
+ switch (_language) {
+ case Common::FR_FRA:
+ message1 = "\rIns/rez disquette de\rsauvegarde de jeux &\rentrez nom de fichier:\r\r ";
+ break;
+ case Common::DE_DEU:
+ message1 = "\rLege Spielstandsdiskette ein. Dateinamen eingeben:\r\r ";
+ break;
+ default:
+ message1 = "\r Insert savegame data disk & enter filename:\r\r ";
+ break;
+ }
+
+ for (; *message1; message1++)
+ windowPutChar(window, *message1);
+
+ memset(buf, 0, 8);
+ name = buf;
+ _saveGameNameLen = 0;
+
+ for (;;) {
+ windowPutChar(window, 128);
+ _keyPressed = 0;
+
+ for (;;) {
+ delay(10);
+ if (_keyPressed && _keyPressed < 128) {
+ i = _keyPressed;
+ break;
+ }
+ }
+
+ userGameBackSpace(_windowArray[4], 8);
+ if (i == 10 || i == 13) {
+ break;
+ } else if (i == 8) {
+ // do_backspace
+ if (_saveGameNameLen) {
+ _saveGameNameLen--;
+ name[_saveGameNameLen] = 0;
+ userGameBackSpace(_windowArray[4], 8);
+ }
+ } else if (i >= 32 && _saveGameNameLen != 8) {
+ name[_saveGameNameLen++] = i;
+ windowPutChar(_windowArray[4], i);
+ }
+ }
+
+ int16 slot = matchSaveGame(name, numSaveGames);
+ if (!load) {
+ if (slot >= 0 && !confirmOverWrite(window))
+ goto restart;
+
+ if (slot < 0)
+ slot = numSaveGames;
+
+ if (!saveGame(slot, name))
+ fileError(_windowArray[4], true);
+ } else {
+ if (slot < 0) {
+ fileError(_windowArray[4], false);
+ } else {
+ if (!loadGame(genSaveName(slot)))
+ fileError(_windowArray[4], false);
+ }
+ }
+
+ printStats();
+ restartAnimation();
+ _gameStoppedClock = time(NULL) - saveTime + _gameStoppedClock;
+}
+
+void AGOSEngine_Elvira2::listSaveGames(char *dst) {
Common::InSaveFile *in;
uint y, slot;
@@ -226,7 +387,7 @@ void AGOSEngine::listSaveGames(char *dst) {
_saveGameNameLen = 0;
}
-void AGOSEngine::userGame(bool load) {
+void AGOSEngine_Elvira2::userGame(bool load) {
time_t saveTime;
int i, numSaveGames;
char *name;
@@ -251,6 +412,8 @@ void AGOSEngine::userGame(bool load) {
if (!load) {
WindowBlock *window = _windowArray[num];
+ int16 slot = -1;
+
name = buf + 192;
for (;;) {
@@ -261,15 +424,9 @@ void AGOSEngine::userGame(bool load) {
i = userGameGetKey(&b, buf, 128);
if (b) {
if (i <= 223) {
- if (getGameType() == GType_WW) {
- Subroutine *sub = getSubroutineByID(80);
- if (sub != NULL)
- startSubroutineEx(sub);
-
- if (_variableArray[253] != 0) {
- listSaveGames(buf);
- continue;
- }
+ if (!confirmOverWrite(window)) {
+ listSaveGames(buf);
+ continue;
}
if (!saveGame(_saveLoadRowCurPos + i, buf + i * 8))
@@ -280,9 +437,16 @@ void AGOSEngine::userGame(bool load) {
}
userGameBackSpace(_windowArray[num], 8);
- if (i == 10 || i == 13)
+ if (i == 10 || i == 13) {
+ slot = matchSaveGame(name, numSaveGames);
+ if (slot >= 0) {
+ if (!confirmOverWrite(window)) {
+ listSaveGames(buf);
+ continue;
+ }
+ }
break;
- if (i == 8) {
+ } else if (i == 8) {
// do_backspace
if (_saveGameNameLen) {
_saveGameNameLen--;
@@ -295,7 +459,10 @@ void AGOSEngine::userGame(bool load) {
}
}
- if (!saveGame(numSaveGames, buf + 192))
+ if (slot < 0)
+ slot = numSaveGames;
+
+ if (!saveGame(slot, buf + 192))
fileError(_windowArray[num], true);
} else {
i = userGameGetKey(&b, buf, 128);
@@ -314,7 +481,7 @@ get_out:;
restartAnimation();
}
-int AGOSEngine::userGameGetKey(bool *b, char *buf, uint maxChar) {
+int AGOSEngine_Elvira2::userGameGetKey(bool *b, char *buf, uint maxChar) {
HitArea *ha;
*b = true;
@@ -537,9 +704,9 @@ restart:;
}
userGameBackSpace(_windowArray[5], 8);
- if (i == 10 || i == 13)
+ if (i == 10 || i == 13) {
break;
- if (i == 8) {
+ } else if (i == 8) {
// do_backspace
if (_saveGameNameLen) {
byte m, x;
@@ -737,7 +904,16 @@ void AGOSEngine::fileError(WindowBlock *window, bool save_error) {
}
}
- windowPutChar(window, 0xC);
+ if (getGameType() == GType_ELVIRA1) {
+ printScroll();
+ window->textColumn = 0;
+ window->textRow = 0;
+ window->textColumnOffset = 0;
+ window->textLength = 0; // Difference
+ } else {
+ windowPutChar(window, 12);
+ }
+
for (; *message1; message1++)
windowPutChar(window, *message1);
for (; *message2; message2++)
diff --git a/engines/agos/script_e1.cpp b/engines/agos/script_e1.cpp
index 9522901723..b003a7262f 100644
--- a/engines/agos/script_e1.cpp
+++ b/engines/agos/script_e1.cpp
@@ -370,8 +370,8 @@ void AGOSEngine_Elvira1::setupOpcodes() {
OPCODE(o_setAdjNoun),
OPCODE(oe1_zoneDisk),
/* 268 */
- OPCODE(oe1_saveUserGame),
- OPCODE(oe1_loadUserGame),
+ OPCODE(o_saveUserGame),
+ OPCODE(o_loadUserGame),
OPCODE(oe1_printStats),
OPCODE(oe1_stopTune),
/* 272 */
@@ -863,72 +863,9 @@ void AGOSEngine_Elvira1::oe1_zoneDisk() {
getVarOrWord();
}
-void AGOSEngine_Elvira1::oe1_saveUserGame() {
- // TODO
-}
-
-void AGOSEngine_Elvira1::oe1_loadUserGame() {
- // TODO
-}
-
void AGOSEngine_Elvira1::oe1_printStats() {
// 270: print stats
- WindowBlock *window = _dummyWindow;
- int val;
-
- window->flags = 1;
-
- mouseOff();
-
- // Strength
- val = _variableArray[0];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 5, 133, 6, val);
-
- // Resolution
- val = _variableArray[1];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 11, 133, 6, val);
-
- // Dexterity
- val = _variableArray[2];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 18, 133, 0, val);
-
- // Skill
- val = _variableArray[3];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 24, 133, 0, val);
-
- // Life
- val = _variableArray[5];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 30, 133, 2, val);
-
- // Experience
- val = _variableArray[6];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 36, 133, 4, val);
-
- mouseOn();
+ printStats();
}
void AGOSEngine_Elvira1::oe1_stopTune() {
@@ -1017,7 +954,7 @@ restart:
for (; *message2; message2++)
windowPutChar(window, *message2);
- if (confirmQuit() == 0x7FFF) {
+ if (confirmYesOrNo(120, 62) == 0x7FFF) {
shutdown();
} else {
goto restart;
@@ -1104,12 +1041,12 @@ l1: i = derefItem(i->next);
}
}
-uint AGOSEngine::confirmQuit() {
+uint AGOSEngine::confirmYesOrNo(uint16 x, uint16 y) {
HitArea *ha;
ha = findEmptyHitArea();
- ha->x = 120;
- ha->y = 62;
+ ha->x = x;
+ ha->y = y;
ha->width = 30;
ha->height = 12;
ha->flags = kBFBoxInUse;
@@ -1118,8 +1055,8 @@ uint AGOSEngine::confirmQuit() {
ha->window = 0;
ha = findEmptyHitArea();
- ha->x = 180;
- ha->y = 62;
+ ha->x = x + 60;
+ ha->y = y;
ha->width = 24;
ha->height = 12;
ha->flags = kBFBoxInUse;
@@ -1213,4 +1150,63 @@ void AGOSEngine::printScroll() {
_curVgaFile2 = curVgaFile2Orig;
}
+void AGOSEngine::printStats() {
+ WindowBlock *window = _dummyWindow;
+ int val;
+
+ window->flags = 1;
+
+ mouseOff();
+
+ // Strength
+ val = _variableArray[0];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 5, 133, 6, val);
+
+ // Resolution
+ val = _variableArray[1];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 11, 133, 6, val);
+
+ // Dexterity
+ val = _variableArray[2];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 18, 133, 0, val);
+
+ // Skill
+ val = _variableArray[3];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 24, 133, 0, val);
+
+ // Life
+ val = _variableArray[5];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 30, 133, 2, val);
+
+ // Experience
+ val = _variableArray[6];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 36, 133, 4, val);
+
+ mouseOn();
+}
+
} // End of namespace AGOS
diff --git a/engines/agos/script_e2.cpp b/engines/agos/script_e2.cpp
index 8251510fac..00f0848ed9 100644
--- a/engines/agos/script_e2.cpp
+++ b/engines/agos/script_e2.cpp
@@ -509,48 +509,7 @@ void AGOSEngine_Elvira2::oe2_ink() {
void AGOSEngine_Elvira2::oe2_printStats() {
// 161: print stats
- WindowBlock *window = _dummyWindow;
- int val;
- const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 131 : 134;
-
- window->flags = 1;
-
- mouseOff();
-
- // Level
- val = _variableArray[20];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 10, y, 0, val);
-
- // PP
- val = _variableArray[22];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 16, y, 6, val);
-
- // HP
- val = _variableArray[23];
- if (val < -99)
- val = -99;
- if (val > 99)
- val = 99;
- writeChar(window, 23, y, 4, val);
-
- // Experience
- val = _variableArray[21];
- if (val < -99)
- val = -99;
- if (val > 9999)
- val = 9999;
- writeChar(window, 30, y, 6, val / 100);
- writeChar(window, 32, y, 2, val / 10);
-
- mouseOn();
+ printStats();
}
void AGOSEngine_Elvira2::oe2_setSuperRoom() {
@@ -708,4 +667,49 @@ void AGOSEngine_Elvira2::oe2_b2NotZero() {
setScriptCondition((_bitArrayTwo[bit / 16] & (1 << (bit & 15))) != 0);
}
+void AGOSEngine_Elvira2::printStats() {
+ WindowBlock *window = _dummyWindow;
+ int val;
+ const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 131 : 134;
+
+ window->flags = 1;
+
+ mouseOff();
+
+ // Level
+ val = _variableArray[20];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 10, y, 0, val);
+
+ // PP
+ val = _variableArray[22];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 16, y, 6, val);
+
+ // HP
+ val = _variableArray[23];
+ if (val < -99)
+ val = -99;
+ if (val > 99)
+ val = 99;
+ writeChar(window, 23, y, 4, val);
+
+ // Experience
+ val = _variableArray[21];
+ if (val < -99)
+ val = -99;
+ if (val > 9999)
+ val = 9999;
+ writeChar(window, 30, y, 6, val / 100);
+ writeChar(window, 32, y, 2, val / 10);
+
+ mouseOn();
+}
+
} // End of namespace AGOS