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authoruruk2013-08-18 11:35:36 +0200
committeruruk2013-08-18 11:35:36 +0200
commitc4891ace820ab47c5136e100adacd31418ea615a (patch)
tree2fff8ef147aab83c88c1d52c83da42e800a1071b /engines/avalanche/acci2.cpp
parent8e0301973147ea864e073e1b9f52c9f59f1520b2 (diff)
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AVALANCHE: Repair Acci::do_that(), remove comments from Lucerna::topcheck().
Diffstat (limited to 'engines/avalanche/acci2.cpp')
-rw-r--r--engines/avalanche/acci2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/avalanche/acci2.cpp b/engines/avalanche/acci2.cpp
index 0ba511e8e7..087dd27cf8 100644
--- a/engines/avalanche/acci2.cpp
+++ b/engines/avalanche/acci2.cpp
@@ -1209,9 +1209,9 @@ void Acci::do_that() {
case vb_open:
opendoor();
break;
- case vb_pause:
- _vm->_scrolls->display(Common::String("Game paused.") + '\3' + '\15' + '\15' + "Press Enter, Esc, or click " +
- "the mouse on the `O.K.\" box to continue.");
+ case vb_pause: // Note that the original game doesn't care about the "O.K." box neither, it accepts clicks from everywhere on the screen to continue. Just like my code.
+ _vm->_scrolls->display(Common::String("Game paused.") + _vm->_scrolls->kControlCenter + _vm->_scrolls->kControlNewLine + _vm->_scrolls->kControlNewLine
+ + "Press Enter, Esc, or click the mouse on the \"O.K.\" box to continue.");
break;
case vb_get:
if (thing != pardon) {