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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/andextst.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/andextst.cpp')
-rw-r--r-- | engines/avalanche/andextst.cpp | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/engines/avalanche/andextst.cpp b/engines/avalanche/andextst.cpp deleted file mode 100644 index 39ba3df405..0000000000 --- a/engines/avalanche/andextst.cpp +++ /dev/null @@ -1,100 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" - -namespace Avalanche { - -typedef matrix<1, 24, 0, 1, pointer> adxtype; - -integer gd, gm; -word s; -untyped_file f; -byte n, anim, cp, t; -array<0, 0, adxtype> adx; -array<0, 1, pointer> back; -integer x; -array<0, 1, integer> ox; - -void andex(integer x, integer y, byte n, byte num) { - putimage(x, y, adx[num][n][0], andput); - putimage(x, y, adx[num][n][1], xorput); -} - -void loadadx(byte num, string x) { - byte n; - assign(f, x); - reset(f, 1); - seek(f, 59); - blockread(f, n, 1); /* No. of images... */ - for (gd = 1; gd <= n; gd ++) - for (gm = 0; gm <= 1; gm ++) { - blockread(f, s, 2); /* size of next image... */ - getmem(adx[num][gd][gm], s); - blockread(f, adx[num][gd][gm], s); /* next image */ - } - close(f); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - loadadx(0, "d:sprite0.avd"); - loadadx(1, "d:sprite0.avd"); - gd = 3; - gm = 0; - initgraph(gd, gm, ""); - for (gd = 0; gd <= 1; gd ++) { - setactivepage(gd); - setfillstyle(6, 1); - bar(0, 0, 640, 200); - getmem(back[gd], s); - } - x = 0; - anim = 1; - cp = 0; - t = 2; - setactivepage(0); - do { - setactivepage(cp); - setvisualpage(1 - cp); - for (gm = 0; gm <= 1; gm ++) { - if (t > 0) t -= 1; - else - putimage(ox[cp], 77, back[cp], copyput); - getimage(x, 77, x + 31, 77 + 35, back[cp]); - andex(x, 177, anim + 6, gm); - ox[gm][cp] = x; - x += 5; - } - anim += 1; - if (anim == 7) anim = 1; - cp = 1 - cp; - } while (!false); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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