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authorStrangerke2013-09-07 23:03:27 +0200
committerStrangerke2013-09-07 23:03:27 +0200
commit5c00d5fe34ea5d8d0d27a9bb559c85a06d7693ed (patch)
treea131d37571bc3c8766eb4a09dbc65011cab93ee5 /engines/avalanche/animation.cpp
parent6383c7397d221bc77d79351d04afa8c7b7daa007 (diff)
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AVALANCHE: More renaming, use int16 for loops based on kSpriteNumbMax
Diffstat (limited to 'engines/avalanche/animation.cpp')
-rw-r--r--engines/avalanche/animation.cpp338
1 files changed, 164 insertions, 174 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index 2a83e930be..739c884a96 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -96,43 +96,43 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
_stat._bgBubbleCol = inf.readByte();
_stat.accinum = inf.readByte();
- totalnum = 0; // = 1;
+ _animCount = 0; // = 1;
_info._xWidth = _info._xLength / 8;
if ((_info._xLength % 8) > 0)
_info._xWidth++;
for (byte aa = 0; aa < _stat._frameNum; aa++) {
- _info._sil[totalnum] = new SilType[11 * (_info._yLength + 1)];
+ _info._sil[_animCount] = new SilType[11 * (_info._yLength + 1)];
//getmem(sil[totalnum-1], 11 * (a.yl + 1));
- _info._mani[totalnum] = new ManiType[_info._size - 6];
+ _info._mani[_animCount] = new ManiType[_info._size - 6];
//getmem(mani[totalnum-1], a.size - 6);
for (fv = 0; fv <= _info._yLength; fv++)
- inf.read((*_info._sil[totalnum])[fv], _info._xWidth);
+ inf.read((*_info._sil[_animCount])[fv], _info._xWidth);
//blockread(inf, (*sil[totalnum-1])[fv], xw);
- inf.read(*_info._mani[totalnum], _info._size - 6);
+ inf.read(*_info._mani[_animCount], _info._size - 6);
//blockread(inf, *mani[totalnum-1], a.size - 6);
- totalnum++;
+ _animCount++;
}
- totalnum++;
+ _animCount++;
// on;
_x = 0;
_y = 0;
quick = true;
_visible = false;
- xs = 3;
- ys = 1;
+ _speedX = 3;
+ _speedY = 1;
if (spritenum == 1)
_tr->newspeed(); // Just for the lights.
_homing = false;
- ix = 0;
- iy = 0;
+ _moveX = 0;
+ _moveY = 0;
step = 0;
check_me = do_check;
count = 0;
- whichsprite = spritenum;
+ _id = spritenum;
vanishifstill = false;
call_eachstep = false;
@@ -141,22 +141,22 @@ void AnimationType::init(byte spritenum, bool do_check, Animation *tr) {
void AnimationType::original() {
quick = false;
- whichsprite = 177;
+ _id = 177;
}
void AnimationType::andexor() {
- if ((vanishifstill) && (ix == 0) && (iy == 0))
+ if ((vanishifstill) && (_moveX == 0) && (_moveY == 0))
return;
- byte picnum = face * _stat.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
+ byte picnum = _facingDir * _stat.seq + step; // There'll maybe problem because of the different array indexes in Pascal (starting from 1).
_tr->_vm->_graphics->drawSprite(_info, picnum, _x, _y);
}
void AnimationType::turn(byte whichway) {
if (whichway == 8)
- face = Animation::kDirUp;
+ _facingDir = Animation::kDirUp;
else
- face = whichway;
+ _facingDir = whichway;
}
void AnimationType::appear(int16 wx, int16 wy, byte wf) {
@@ -166,8 +166,8 @@ void AnimationType::appear(int16 wx, int16 wy, byte wf) {
_oldY[_tr->_vm->_gyro->_cp] = wy;
turn(wf);
_visible = true;
- ix = 0;
- iy = 0;
+ _moveX = 0;
+ _moveY = 0;
}
/**
@@ -175,8 +175,8 @@ void AnimationType::appear(int16 wx, int16 wy, byte wf) {
* @remarks Originally called 'collision_check'
*/
bool AnimationType::checkCollision() {
- for (byte i = 0; i < _tr->kSpriteNumbMax; i++) {
- if (_tr->tr[i].quick && (_tr->tr[i].whichsprite != whichsprite) &&
+ for (int16 i = 0; i < _tr->kSpriteNumbMax; i++) {
+ if (_tr->tr[i].quick && (_tr->tr[i]._id != _id) &&
((_x + _info._xLength) > _tr->tr[i]._x) &&
(_x < (_tr->tr[i]._x + _tr->tr[i]._info._xLength)) &&
(_tr->tr[i]._y == _y))
@@ -207,8 +207,8 @@ void AnimationType::walk() {
_oldY[_tr->_vm->_gyro->_cp] = _y;
if (_homing)
homestep();
- _x = _x + ix;
- _y = _y + iy;
+ _x = _x + _moveX;
+ _y = _y + _moveY;
}
if (check_me) {
@@ -251,7 +251,7 @@ void AnimationType::walk() {
if (!_tr->_vm->_gyro->_doingSpriteRun) {
count++;
- if (((ix != 0) || (iy != 0)) && (count > 1)) {
+ if (((_moveX != 0) || (_moveY != 0)) && (count > 1)) {
step++;
if (step == _stat.seq)
step = 0;
@@ -264,9 +264,9 @@ void AnimationType::bounce() {
_x = _oldX[_tr->_vm->_gyro->_cp];
_y = _oldY[_tr->_vm->_gyro->_cp];
if (check_me)
- _tr->stopwalking();
+ _tr->stopWalking();
else
- stopwalk();
+ stopWalk();
_tr->_vm->_gyro->_onCanDoPageSwap = false;
_tr->_vm->_lucerna->drawDirection();
_tr->_vm->_gyro->_onCanDoPageSwap = true;
@@ -298,53 +298,53 @@ void AnimationType::homestep() {
if ((_homingX == _x) && (_homingY == _y)) {
// touching the target
- stopwalk();
+ stopWalk();
return;
}
- ix = 0;
- iy = 0;
+ _moveX = 0;
+ _moveY = 0;
if (_homingY != _y) {
temp = _homingY - _y;
if (temp > 4)
- iy = 4;
+ _moveY = 4;
else if (temp < -4)
- iy = -4;
+ _moveY = -4;
else
- iy = temp;
+ _moveY = temp;
}
if (_homingX != _x) {
temp = _homingX - _x;
if (temp > 4)
- ix = 4;
+ _moveX = 4;
else if (temp < -4)
- ix = -4;
+ _moveX = -4;
else
- ix = temp;
+ _moveX = temp;
}
}
void AnimationType::speed(int8 xx, int8 yy) {
- ix = xx;
- iy = yy;
- if ((ix == 0) && (iy == 0))
+ _moveX = xx;
+ _moveY = yy;
+ if ((_moveX == 0) && (_moveY == 0))
return; // no movement
- if (ix == 0) {
+ if (_moveX == 0) {
// No horz movement
- if (iy < 0)
+ if (_moveY < 0)
turn(_tr->kDirUp);
else
turn(_tr->kDirDown);
} else {
- if (ix < 0)
+ if (_moveX < 0)
turn(_tr->kDirLeft);
else
turn(_tr->kDirRight);
}
}
-void AnimationType::stopwalk() {
- ix = 0;
- iy = 0;
+void AnimationType::stopWalk() {
+ _moveX = 0;
+ _moveY = 0;
_homing = false;
}
@@ -356,21 +356,21 @@ void AnimationType::chatter() {
}
void AnimationType::set_up_saver(trip_saver_type &v) {
- v.whichsprite = whichsprite;
- v.face = face;
+ v.whichsprite = _id;
+ v.face = _facingDir;
v.step = step;
v.x = _x;
v.y = _y;
- v.ix = ix;
- v.iy = iy;
+ v.ix = _moveX;
+ v.iy = _moveY;
v.visible = _visible;
v.homing = _homing;
v.check_me = check_me;
v.count = count;
v.xw = _info._xWidth;
- v.xs = xs;
- v.ys = ys;
- v.totalnum = totalnum;
+ v.xs = _speedX;
+ v.ys = _speedY;
+ v.totalnum = _animCount;
v.hx = _homingX;
v.hy = _homingY;
v.call_eachstep = call_eachstep;
@@ -379,21 +379,21 @@ void AnimationType::set_up_saver(trip_saver_type &v) {
}
void AnimationType::unload_saver(trip_saver_type v) {
- whichsprite = v.whichsprite;
- face = v.face;
+ _id = v.whichsprite;
+ _facingDir = v.face;
step = v.step;
_x = v.x;
_y = v.y;
- ix = v.ix;
- iy = v.iy;
+ _moveX = v.ix;
+ _moveY = v.iy;
_visible = v.visible;
_homing = v.homing;
check_me = v.check_me;
count = v.count;
_info._xWidth = v.xw;
- xs = v.xs;
- ys = v.ys;
- totalnum = v.totalnum;
+ _speedX = v.xs;
+ _speedY = v.ys;
+ _animCount = v.totalnum;
_homingX = v.hx;
_homingY = v.hy;
call_eachstep = v.call_eachstep;
@@ -418,21 +418,19 @@ void AnimationType::load_data_from_mem(uint16 &where) {
}
AnimationType *AnimationType::done() {
- Common::String xx;
-
- // nds:=num div seq;
- totalnum--;
+ _animCount--;
_info._xWidth = _info._xLength / 8;
if ((_info._xLength % 8) > 0)
_info._xWidth++;
- for (byte aa = 0; aa < _stat._frameNum; aa++) {
- totalnum--;
- delete[] _info._mani[totalnum];
- delete[] _info._sil[totalnum];
+ for (byte i = 0; i < _stat._frameNum; i++) {
+ _animCount--;
+ assert(_animCount >= 0);
+ delete[] _info._mani[_animCount];
+ delete[] _info._sil[_animCount];
}
quick = false;
- whichsprite = 177;
+ _id = 177;
return this;
}
@@ -453,11 +451,6 @@ void getsettype::recall(ByteField &r) {
numleft--;
}
-
-
-
-
-
Animation::Animation(AvalancheEngine *vm) {
_vm = vm;
@@ -466,15 +459,15 @@ Animation::Animation(AvalancheEngine *vm) {
}
Animation::~Animation() {
- for (byte i = 0; i < kSpriteNumbMax; i++) {
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
if (tr[i].quick)
tr[i].done();
}
}
void Animation::loadtrip() {
- for (int16 gm = 0; gm < kSpriteNumbMax; gm++)
- tr[gm].original();
+ for (int16 i = 0; i < kSpriteNumbMax; i++)
+ tr[i].original();
for (uint16 i = 0; i < sizeof(aa); i++)
aa[i] = 0;
@@ -564,8 +557,8 @@ void Animation::catamove(byte ped) {
fliproom(r__lusties, 5);
_vm->_scrolls->displayText("Oh no... here we go again...");
_vm->_gyro->_dna._userMovesAvvy = false;
- tr[0].iy = 1;
- tr[0].ix = 0;
+ tr[0]._moveY = 1;
+ tr[0]._moveX = 0;
return;
}
@@ -856,7 +849,7 @@ void Animation::call_special(uint16 which) {
_vm->_gyro->_dna._brummieStairs = 1;
_vm->_gyro->_magics[9]._operation = _vm->_gyro->kMagicNothing;
_vm->_timeout->set_up_timer(10, _vm->_timeout->procstairs, _vm->_timeout->reason_brummiestairs);
- stopwalking();
+ stopWalking();
_vm->_gyro->_dna._userMovesAvvy = false;
break;
case 2: // _vm->_gyro->special 2: Room 22: bottom of stairs.
@@ -865,7 +858,7 @@ void Animation::call_special(uint16 which) {
_vm->_gyro->_magics[11]._operation = _vm->_gyro->kMagicExclaim;
_vm->_gyro->_magics[11]._data = 5;
_vm->_gyro->_magics[3]._operation = _vm->_gyro->kMagicBounce; // Now works as planned!
- stopwalking();
+ stopWalking();
_vm->_visa->dixi('q', 26);
_vm->_gyro->_dna._userMovesAvvy = true;
break;
@@ -876,7 +869,7 @@ void Animation::call_special(uint16 which) {
_vm->_gyro->_dna._arrowTriggered = true;
apped(2, 4); // The dart starts at ped 4, and...
tr[1].walkto(5); // flies to ped 5.
- tr[1].face = kDirUp; // Only face.
+ tr[1]._facingDir = kDirUp; // Only face.
// Should call some kind of Eachstep procedure which will deallocate
// the sprite when it hits the wall, and replace it with the chunk
// graphic of the arrow buried in the plaster. */
@@ -912,15 +905,15 @@ void Animation::call_special(uint16 which) {
break;
case 6: // _vm->_gyro->special 6: fall down oubliette.
_vm->_gyro->_dna._userMovesAvvy = false;
- tr[0].ix = 3;
- tr[0].iy = 0;
- tr[0].face = kDirRight;
+ tr[0]._moveX = 3;
+ tr[0]._moveY = 0;
+ tr[0]._facingDir = kDirRight;
_vm->_timeout->set_up_timer(1, _vm->_timeout->procfall_down_oubliette, _vm->_timeout->reason_falling_down_oubliette);
break;
case 7: // _vm->_gyro->special 7: stop falling down oubliette.
tr[0]._visible = false;
_vm->_gyro->_magics[9]._operation = _vm->_gyro->kMagicNothing;
- stopwalking();
+ stopWalking();
_vm->_timeout->lose_timer(_vm->_timeout->reason_falling_down_oubliette);
//_vm->_lucerna->mblit(12, 80, 38, 160, 3, 0);
//_vm->_lucerna->mblit(12, 80, 38, 160, 3, 1);
@@ -931,7 +924,7 @@ void Animation::call_special(uint16 which) {
if ((_vm->_gyro->_dna._geidaFollows) && (!_vm->_gyro->_dna._lustieIsAsleep)) {
_vm->_visa->dixi('q', 63);
tr[1].turn(kDirDown);
- tr[1].stopwalk();
+ tr[1].stopWalk();
tr[1].call_eachstep = false; // Geida
_vm->_lucerna->gameOver();
}
@@ -1040,14 +1033,14 @@ void Animation::open_the_door(byte whither, byte ped, byte magicnum) {
switch (magicnum) {
case 14:
if (_vm->_gyro->_dna._avvysInTheCupboard) {
- hide_in_the_cupboard();
+ hideInCupboard();
_vm->_sequence->first_show(8);
_vm->_sequence->then_show(7);
_vm->_sequence->start_to_close();
return;
} else {
apped(1, 6);
- tr[0].face = kDirRight; // added by TT 12/3/1995
+ tr[0]._facingDir = kDirRight; // added by TT 12/3/1995
_vm->_sequence->first_show(8);
_vm->_sequence->then_show(9);
}
@@ -1070,16 +1063,16 @@ void Animation::newspeed() {
const ByteField lightspace = {40, 199, 47, 199};
byte page_;
- tr[0].ix = (tr[0].ix / 3) * tr[0].xs;
+ tr[0]._moveX = (tr[0]._moveX / 3) * tr[0]._speedX;
//setactivepage(3);
- if (tr[0].xs == _vm->_gyro->kRun)
+ if (tr[0]._speedX == _vm->_gyro->kRun)
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorYellow);
else
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorYellow);
- if (tr[0].xs == _vm->_gyro->kRun)
+ if (tr[0]._speedX == _vm->_gyro->kRun)
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorLightblue);
else
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorLightblue);
@@ -1094,28 +1087,28 @@ void Animation::newspeed() {
void Animation::rwsp(byte t, byte dir) {
switch (dir) {
case kDirUp:
- tr[t].speed(0, -tr[t].ys);
+ tr[t].speed(0, -tr[t]._speedY);
break;
case kDirDown:
- tr[t].speed(0, tr[t].ys);
+ tr[t].speed(0, tr[t]._speedY);
break;
case kDirLeft:
- tr[t].speed(-tr[t].xs, 0);
+ tr[t].speed(-tr[t]._speedX, 0);
break;
case kDirRight:
- tr[t].speed(tr[t].xs, 0);
+ tr[t].speed(tr[t]._speedX, 0);
break;
case kDirUpLeft:
- tr[t].speed(-tr[t].xs, -tr[t].ys);
+ tr[t].speed(-tr[t]._speedX, -tr[t]._speedY);
break;
case kDirUpRight:
- tr[t].speed(tr[t].xs, -tr[t].ys);
+ tr[t].speed(tr[t]._speedX, -tr[t]._speedY);
break;
case kDirDownLeft:
- tr[t].speed(-tr[t].xs, tr[t].ys);
+ tr[t].speed(-tr[t]._speedX, tr[t]._speedY);
break;
case kDirDownRight:
- tr[t].speed(tr[t].xs, tr[t].ys);
+ tr[t].speed(tr[t]._speedX, tr[t]._speedY);
break;
}
}
@@ -1161,7 +1154,7 @@ void Animation::getback() {
// Eachstep procedures:
void Animation::follow_avvy_y(byte tripnum) {
- if (tr[0].face == kDirLeft)
+ if (tr[0]._facingDir == kDirLeft)
return;
if (tr[tripnum]._homing)
tr[tripnum]._homingY = tr[1]._y;
@@ -1172,7 +1165,7 @@ void Animation::follow_avvy_y(byte tripnum) {
tr[tripnum]._y -= 1;
else
return;
- if (tr[tripnum].ix == 0) {
+ if (tr[tripnum]._moveX == 0) {
tr[tripnum].step += 1;
if (tr[tripnum].step == tr[tripnum]._stat.seq)
tr[tripnum].step = 0;
@@ -1183,7 +1176,7 @@ void Animation::follow_avvy_y(byte tripnum) {
void Animation::back_and_forth(byte tripnum) {
if (!tr[tripnum]._homing) {
- if (tr[tripnum].face == kDirRight)
+ if (tr[tripnum]._facingDir == kDirRight)
tr[tripnum].walkto(4);
else
tr[tripnum].walkto(5);
@@ -1193,9 +1186,9 @@ void Animation::back_and_forth(byte tripnum) {
void Animation::face_avvy(byte tripnum) {
if (!tr[tripnum]._homing) {
if (tr[0]._x >= tr[tripnum]._x)
- tr[tripnum].face = kDirRight;
+ tr[tripnum]._facingDir = kDirRight;
else
- tr[tripnum].face = kDirLeft;
+ tr[tripnum]._facingDir = kDirLeft;
}
}
@@ -1259,8 +1252,8 @@ void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham.
int16 toy = tr[0]._y - 1;
if ((tr[tripnum]._x == tox) && (tr[tripnum]._y == toy)) {
tr[tripnum].call_eachstep = false;
- tr[tripnum].face = kDirLeft;
- tr[tripnum].stopwalk();
+ tr[tripnum]._facingDir = kDirLeft;
+ tr[tripnum].stopWalk();
// ... whatever ...
} else {
// Still some way to go.
@@ -1278,7 +1271,7 @@ void Animation::grab_avvy(byte tripnum) { // For Friar Tuck, in Nottingham.
}
void Animation::take_a_step(byte &tripnum) {
- if (tr[tripnum].ix == 0) {
+ if (tr[tripnum]._moveX == 0) {
tr[tripnum].step++;
if (tr[tripnum].step == tr[tripnum]._stat.seq)
tr[tripnum].step = 0;
@@ -1287,9 +1280,9 @@ void Animation::take_a_step(byte &tripnum) {
}
void Animation::spin(byte whichway, byte &tripnum) {
- if (tr[tripnum].face != whichway) {
- tr[tripnum].face = whichway;
- if (tr[tripnum].whichsprite == 2)
+ if (tr[tripnum]._facingDir != whichway) {
+ tr[tripnum]._facingDir = whichway;
+ if (tr[tripnum]._id == 2)
return; // Not for Spludwick
_vm->_gyro->_dna._geidaSpin += 1;
@@ -1312,58 +1305,58 @@ void Animation::geida_procs(byte tripnum) {
if (tr[tripnum]._y < (tr[0]._y - 2)) {
// Geida is further from the screen than Avvy.
spin(kDirDown, tripnum);
- tr[tripnum].iy = 1;
- tr[tripnum].ix = 0;
+ tr[tripnum]._moveY = 1;
+ tr[tripnum]._moveX = 0;
take_a_step(tripnum);
return;
} else if (tr[tripnum]._y > (tr[0]._y + 2)) {
// Avvy is further from the screen than Geida.
spin(kDirUp, tripnum);
- tr[tripnum].iy = -1;
- tr[tripnum].ix = 0;
+ tr[tripnum]._moveY = -1;
+ tr[tripnum]._moveX = 0;
take_a_step(tripnum);
return;
}
- tr[tripnum].iy = 0;
+ tr[tripnum]._moveY = 0;
// These 12-s are not in the original, I added them to make the following method more "smooth".
// Now the NPC which is following Avvy won't block his way and will walk next to him properly.
- if (tr[tripnum]._x < tr[0]._x - tr[0].xs * 8 - 12) {
- tr[tripnum].ix = tr[0].xs;
+ if (tr[tripnum]._x < tr[0]._x - tr[0]._speedX * 8 - 12) {
+ tr[tripnum]._moveX = tr[0]._speedX;
spin(kDirRight, tripnum);
take_a_step(tripnum);
- } else if (tr[tripnum]._x > tr[0]._x + tr[0].xs * 8 + 12) {
- tr[tripnum].ix = -tr[0].xs;
+ } else if (tr[tripnum]._x > tr[0]._x + tr[0]._speedX * 8 + 12) {
+ tr[tripnum]._moveX = -tr[0]._speedX;
spin(kDirLeft, tripnum);
take_a_step(tripnum);
} else
- tr[tripnum].ix = 0;
+ tr[tripnum]._moveX = 0;
}
// That's all...
void Animation::call_andexors() {
int8 order[5];
- byte fv, temp;
+ byte temp;
bool ok;
for (int i = 0; i < 5; i++)
order[i] = -1;
- for (fv = 0; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick && tr[fv]._visible)
- order[fv] = fv;
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ if (tr[i].quick && tr[i]._visible)
+ order[i] = i;
}
do {
ok = true;
- for (fv = 0; fv < 4; fv++) {
- if (((order[fv] != -1) && (order[fv + 1] != -1))
- && (tr[order[fv]]._y > tr[order[fv + 1]]._y)) {
+ for (byte i = 0; i < 4; i++) {
+ if (((order[i] != -1) && (order[i + 1] != -1))
+ && (tr[order[i]]._y > tr[order[i + 1]]._y)) {
// Swap them!
- temp = order[fv];
- order[fv] = order[fv + 1];
- order[fv + 1] = temp;
+ temp = order[i];
+ order[i] = order[i + 1];
+ order[i + 1] = temp;
ok = false;
}
}
@@ -1372,9 +1365,9 @@ void Animation::call_andexors() {
_vm->_graphics->refreshBackground();
- for (fv = 0; fv < 5; fv++) {
- if (order[fv] > -1)
- tr[order[fv]].andexor();
+ for (byte i = 0; i < 5; i++) {
+ if (order[i] > -1)
+ tr[order[i]].andexor();
}
}
@@ -1383,38 +1376,36 @@ void Animation::call_andexors() {
* @remarks Originally called 'trippancy_link'
*/
void Animation::animLink() {
- byte fv;
-
if (_vm->_gyro->_dropdownActive | _vm->_gyro->_onToolbar | _vm->_gyro->_seeScroll)
return;
- for (fv = 0; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick && tr[fv]._visible)
- tr[fv].walk();
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ if (tr[i].quick && tr[i]._visible)
+ tr[i].walk();
}
call_andexors();
- for (fv = 0; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick && tr[fv].call_eachstep) {
- switch (tr[fv].eachstep) {
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ if (tr[i].quick && tr[i].call_eachstep) {
+ switch (tr[i].eachstep) {
case kProcFollowAvvyY :
- follow_avvy_y(fv);
+ follow_avvy_y(i);
break;
case kProcBackAndForth :
- back_and_forth(fv);
+ back_and_forth(i);
break;
case kProcFaceAvvy :
- face_avvy(fv);
+ face_avvy(i);
break;
case kProcArrow :
- arrow_procs(fv);
+ arrow_procs(i);
break;
// PROCSpludwick_procs : spludwick_procs(fv);
case kProcGrabAvvy :
- grab_avvy(fv);
+ grab_avvy(i);
break;
case kProcGeida :
- geida_procs(fv);
+ geida_procs(i);
break;
}
}
@@ -1427,10 +1418,8 @@ void Animation::animLink() {
}
void Animation::get_back_loretta() {
- byte fv;
-
- for (fv = 0; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick) {
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ if (tr[i].quick) {
getback();
return;
}
@@ -1438,8 +1427,8 @@ void Animation::get_back_loretta() {
// for fv:=0 to 1 do begin cp:=1-cp; getback; end;
}
-void Animation::stopwalking() {
- tr[0].stopwalk();
+void Animation::stopWalking() {
+ tr[0].stopWalk();
_vm->_gyro->_dna._direction = kDirStopped;
if (_vm->_gyro->_alive)
tr[0].step = 1;
@@ -1458,7 +1447,11 @@ void Animation::getsetclear() {
getset[fv].init();
}
-void Animation::hide_in_the_cupboard() {
+/**
+ * Hide in the cupboard
+ * @remarks Originally called 'hide_in_the_cupboard'
+ */
+void Animation::hideInCupboard() {
if (_vm->_gyro->_dna._avvysInTheCupboard) {
if (_vm->_gyro->_dna._wearing == Acci::kNothing)
_vm->_scrolls->displayText(Common::String(_vm->_scrolls->kControlItalic) + "AVVY!" + _vm->_scrolls->kControlRoman + "Get dressed first!");
@@ -1484,23 +1477,21 @@ void Animation::hide_in_the_cupboard() {
}
void Animation::fliproom(byte room, byte ped) {
- byte fv;
-
if (!_vm->_gyro->_alive) {
// You can't leave the room if you're dead.
- tr[0].ix = 0;
- tr[0].iy = 0; // Stop him from moving.
+ tr[0]._moveX = 0;
+ tr[0]._moveY = 0; // Stop him from moving.
return;
}
if ((room == 177) && (_vm->_gyro->_dna._room == r__lusties)) {
- hide_in_the_cupboard();
+ hideInCupboard();
return;
}
if ((_vm->_gyro->_dna._jumpStatus > 0) && (_vm->_gyro->_dna._room == r__insidecardiffcastle)) {
// You can't *jump* out of Cardiff Castle!
- tr[0].ix = 0;
+ tr[0]._moveX = 0;
return;
}
@@ -1508,10 +1499,9 @@ void Animation::fliproom(byte room, byte ped) {
_vm->_lucerna->dusk();
getsetclear();
-
- for (fv = 1; fv < kSpriteNumbMax; fv++) {
- if (tr[fv].quick)
- tr[fv].done();
+ for (int16 i = 1; i < kSpriteNumbMax; i++) {
+ if (tr[i].quick)
+ tr[i].done();
} // Deallocate sprite
if (_vm->_gyro->_dna._room == r__lustiesroom)
@@ -1521,10 +1511,10 @@ void Animation::fliproom(byte room, byte ped) {
apped(1, ped);
_vm->_gyro->_dna._enterCatacombsFromLustiesRoom = false;
_vm->_gyro->_oldDirection = _vm->_gyro->_dna._direction;
- _vm->_gyro->_dna._direction = tr[0].face;
+ _vm->_gyro->_dna._direction = tr[0]._facingDir;
_vm->_lucerna->drawDirection();
- for (fv = 0; fv <= 1; fv++) {
+ for (byte i = 0; i <= 1; i++) {
_vm->_gyro->_cp = 1 - _vm->_gyro->_cp;
getback();
}
@@ -1577,59 +1567,59 @@ void Animation::handleMoveKey(const Common::Event &event) {
_vm->_gyro->_dna._direction = kDirUp;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_DOWN:
if (_vm->_gyro->_dna._direction != kDirDown) {
_vm->_gyro->_dna._direction = kDirDown;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_LEFT:
if (_vm->_gyro->_dna._direction != kDirLeft) {
_vm->_gyro->_dna._direction = kDirLeft;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_RIGHT:
if (_vm->_gyro->_dna._direction != kDirRight) {
_vm->_gyro->_dna._direction = kDirRight;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_PAGEUP:
if (_vm->_gyro->_dna._direction != kDirUpRight) {
_vm->_gyro->_dna._direction = kDirUpRight;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_PAGEDOWN:
if (_vm->_gyro->_dna._direction != kDirDownRight) {
_vm->_gyro->_dna._direction = kDirDownRight;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_END:
if (_vm->_gyro->_dna._direction != kDirDownLeft) {
_vm->_gyro->_dna._direction = kDirDownLeft;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_HOME:
if (_vm->_gyro->_dna._direction != kDirUpLeft) {
_vm->_gyro->_dna._direction = kDirUpLeft;
rwsp(0, _vm->_gyro->_dna._direction);
} else
- stopwalking();
+ stopWalking();
break;
case Common::KEYCODE_KP5:
- stopwalking();
+ stopWalking();
break;
default:
break;