diff options
author | Strangerke | 2013-09-08 11:30:23 +0200 |
---|---|---|
committer | Strangerke | 2013-09-08 11:30:23 +0200 |
commit | f42f29d8f8e1cc39b02cf1827318ff8fb59d3dd7 (patch) | |
tree | 39c9b8f67caae0b413f81a7320c1ee773c6d962f /engines/avalanche/animation.cpp | |
parent | 1b25defe3417d8ff526a37b5448fe96b415626a5 (diff) | |
download | scummvm-rg350-f42f29d8f8e1cc39b02cf1827318ff8fb59d3dd7.tar.gz scummvm-rg350-f42f29d8f8e1cc39b02cf1827318ff8fb59d3dd7.tar.bz2 scummvm-rg350-f42f29d8f8e1cc39b02cf1827318ff8fb59d3dd7.zip |
AVALANCHE: Rename Timeout into Timer
Diffstat (limited to 'engines/avalanche/animation.cpp')
-rw-r--r-- | engines/avalanche/animation.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 68266f366d..df8724feb5 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -36,7 +36,7 @@ #include "avalanche/gyro2.h" #include "avalanche/celer2.h" #include "avalanche/sequence2.h" -#include "avalanche/timeout2.h" +#include "avalanche/timer.h" #include "avalanche/enid2.h" #include "common/scummsys.h" @@ -834,7 +834,7 @@ void Animation::catamove(byte ped) { // This proc gets called whenever you touch a line defined as _vm->_gyro->special. void Animation::dawndelay() { - _vm->_timeout->addTimer(2, _vm->_timeout->kProcDawnDelay, _vm->_timeout->kReasonDawndelay); + _vm->_timer->addTimer(2, _vm->_timer->kProcDawnDelay, _vm->_timer->kReasonDawndelay); } void Animation::call_special(uint16 which) { @@ -843,7 +843,7 @@ void Animation::call_special(uint16 which) { _vm->_celer->drawBackgroundSprite(-1, -1, 1); _vm->_gyro->_dna._brummieStairs = 1; _vm->_gyro->_magics[9]._operation = _vm->_gyro->kMagicNothing; - _vm->_timeout->addTimer(10, _vm->_timeout->kProcStairs, _vm->_timeout->kReasonBrummieStairs); + _vm->_timer->addTimer(10, _vm->_timer->kProcStairs, _vm->_timer->kReasonBrummieStairs); stopWalking(); _vm->_gyro->_dna._userMovesAvvy = false; break; @@ -877,7 +877,7 @@ void Animation::call_special(uint16 which) { case 4: // This is the ghost room link. _vm->_lucerna->dusk(); tr[0].turn(kDirRight); // you'll see this after we get back from bootstrap - _vm->_timeout->addTimer(1, _vm->_timeout->kProcGhostRoomPhew, _vm->_timeout->kReasonGhostRoomPhew); + _vm->_timer->addTimer(1, _vm->_timer->kProcGhostRoomPhew, _vm->_timer->kReasonGhostRoomPhew); _vm->_enid->backToBootstrap(3); break; case 5: @@ -895,7 +895,7 @@ void Animation::call_special(uint16 which) { tr[1]._vanishIfStill = true; tr[1]._doCheck = true; // One of them must have Check_Me switched on. _vm->_gyro->_whereIs[_vm->_gyro->kPeopleFriarTuck - 150] = 177; // Not here, then. - _vm->_timeout->addTimer(364, _vm->_timeout->kProcHangAround, _vm->_timeout->kReasonHangingAround); + _vm->_timer->addTimer(364, _vm->_timer->kProcHangAround, _vm->_timer->kReasonHangingAround); } break; case 6: // _vm->_gyro->special 6: fall down oubliette. @@ -903,17 +903,17 @@ void Animation::call_special(uint16 which) { tr[0]._moveX = 3; tr[0]._moveY = 0; tr[0]._facingDir = kDirRight; - _vm->_timeout->addTimer(1, _vm->_timeout->kProcFallDownOubliette, _vm->_timeout->kReasonFallingDownOubliette); + _vm->_timer->addTimer(1, _vm->_timer->kProcFallDownOubliette, _vm->_timer->kReasonFallingDownOubliette); break; case 7: // _vm->_gyro->special 7: stop falling down oubliette. tr[0]._visible = false; _vm->_gyro->_magics[9]._operation = _vm->_gyro->kMagicNothing; stopWalking(); - _vm->_timeout->loseTimer(_vm->_timeout->kReasonFallingDownOubliette); + _vm->_timer->loseTimer(_vm->_timer->kReasonFallingDownOubliette); //_vm->_lucerna->mblit(12, 80, 38, 160, 3, 0); //_vm->_lucerna->mblit(12, 80, 38, 160, 3, 1); _vm->_scrolls->displayText("Oh dear, you seem to be down the bottom of an oubliette."); - _vm->_timeout->addTimer(200, _vm->_timeout->kProcMeetAvaroid, _vm->_timeout->kReasonMeetingAvaroid); + _vm->_timer->addTimer(200, _vm->_timer->kProcMeetAvaroid, _vm->_timer->kReasonMeetingAvaroid); break; case 8: // _vm->_gyro->special 8: leave du Lustie's room. if ((_vm->_gyro->_dna._geidaFollows) && (!_vm->_gyro->_dna._lustieIsAsleep)) { @@ -931,7 +931,7 @@ void Animation::call_special(uint16 which) { tr[1].walkto(4); // She walks to somewhere... tr[0].done(); // Lose Avvy. _vm->_gyro->_dna._userMovesAvvy = false; - _vm->_timeout->addTimer(40, _vm->_timeout->kProcRobinHoodAndGeida, _vm->_timeout->kReasonRobinHoodAndGeida); + _vm->_timer->addTimer(40, _vm->_timer->kProcRobinHoodAndGeida, _vm->_timer->kReasonRobinHoodAndGeida); break; case 10: // _vm->_gyro->special 10: transfer north in catacombs. if ((_vm->_gyro->_dna._catacombX == 4) && (_vm->_gyro->_dna._catacombY == 1)) { @@ -1217,7 +1217,7 @@ void Animation::arrow_procs(byte tripnum) { _vm->_lucerna->gameOver(); _vm->_gyro->_dna._userMovesAvvy = false; // Stop the user from moving him. - _vm->_timeout->addTimer(55, _vm->_timeout->kProcNaughtyDuke, _vm->_timeout->kReasonNaughtyDuke); + _vm->_timer->addTimer(55, _vm->_timer->kProcNaughtyDuke, _vm->_timer->kReasonNaughtyDuke); } } else { // Arrow has hit the wall! tr[tripnum].done(); // Deallocate the arrow. |