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authorStrangerke2013-09-24 08:15:28 +0200
committerStrangerke2013-09-24 08:15:28 +0200
commit0b7de38dc1969fa2cee4337d0071b97071cceaae (patch)
tree7fe834862c2035df6d6895a9bb6c899a9eacadd8 /engines/avalanche/animation.h
parentf4e37939c7cb36041b610d8a8d42576959b94ed9 (diff)
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AVALANCHE: Use Room enum instead of byte in misc place
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index a411de7c20..47109811b9 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -121,16 +121,15 @@ public:
void animLink();
void loadAnims(); // Original: loadtrip().
void callSpecial(uint16 which);
- void openDoor(byte whither, byte ped, byte magicnum); // Handles slidey-open doors.
void catacombMove(byte ped); // When you enter a new position in the catacombs, this procedure should be called. It changes the 'also' codes so that they may match the picture on the screen.
void stopWalking();
void setMoveSpeed(byte t, Direction dir);
void appearPed(byte sprNum, byte pedNum);
- void flipRoom(byte room, byte ped);
bool inField(byte which); // Returns true if you're within field "which".
bool nearDoor(); // Returns True if you're near a door.
void updateSpeed();
void handleMoveKey(const Common::Event &event); // To replace tripkey().
+ void hideInCupboard();
void setDirection(Direction dir);
void setOldDirection(Direction dir);
@@ -150,7 +149,6 @@ private:
void grabAvvy(byte tripnum);
void arrowProcs(byte tripnum);
- void hideInCupboard();
// Different movements for NPCs:
void followAvalotY(byte tripnum); // Original: follow_avvy_y().