diff options
author | Strangerke | 2013-09-24 08:15:28 +0200 |
---|---|---|
committer | Strangerke | 2013-09-24 08:15:28 +0200 |
commit | 0b7de38dc1969fa2cee4337d0071b97071cceaae (patch) | |
tree | 7fe834862c2035df6d6895a9bb6c899a9eacadd8 /engines/avalanche/animation.h | |
parent | f4e37939c7cb36041b610d8a8d42576959b94ed9 (diff) | |
download | scummvm-rg350-0b7de38dc1969fa2cee4337d0071b97071cceaae.tar.gz scummvm-rg350-0b7de38dc1969fa2cee4337d0071b97071cceaae.tar.bz2 scummvm-rg350-0b7de38dc1969fa2cee4337d0071b97071cceaae.zip |
AVALANCHE: Use Room enum instead of byte in misc place
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r-- | engines/avalanche/animation.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index a411de7c20..47109811b9 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -121,16 +121,15 @@ public: void animLink(); void loadAnims(); // Original: loadtrip(). void callSpecial(uint16 which); - void openDoor(byte whither, byte ped, byte magicnum); // Handles slidey-open doors. void catacombMove(byte ped); // When you enter a new position in the catacombs, this procedure should be called. It changes the 'also' codes so that they may match the picture on the screen. void stopWalking(); void setMoveSpeed(byte t, Direction dir); void appearPed(byte sprNum, byte pedNum); - void flipRoom(byte room, byte ped); bool inField(byte which); // Returns true if you're within field "which". bool nearDoor(); // Returns True if you're near a door. void updateSpeed(); void handleMoveKey(const Common::Event &event); // To replace tripkey(). + void hideInCupboard(); void setDirection(Direction dir); void setOldDirection(Direction dir); @@ -150,7 +149,6 @@ private: void grabAvvy(byte tripnum); void arrowProcs(byte tripnum); - void hideInCupboard(); // Different movements for NPCs: void followAvalotY(byte tripnum); // Original: follow_avvy_y(). |