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authorStrangerke2013-10-16 07:18:06 +0200
committerWillem Jan Palenstijn2013-10-17 22:17:10 +0200
commit5f180a06baa3e9e63015b2efb698770e897875df (patch)
treebea731ccb78f70dea20a2afb9b4204b384138768 /engines/avalanche/animation.h
parent06f94c10854162dd0fdfade2879880ea454bd11f (diff)
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AVALANCHE: Rework animation init/remove some more
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 787f60e814..703d35c832 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -48,9 +48,10 @@ public:
SilType *_sil[24];
// Former Stat structure
+ byte _frameNum; // Number of pictures.
byte _seq; // How many in one stride.
Color _fgBubbleCol, _bgBubbleCol; // Foreground & background bubble colors.
- byte _acciNum; // The number according to Acci. (1=Avvy, etc.)
+ byte _characterId; // The number according to Acci. (1=Avvy, etc.)
//
Direction _facingDir;
@@ -62,7 +63,6 @@ public:
int16 _homingX, _homingY; // Homing x & y coords.
byte _count; // Counts before changing step.
byte _speedX, _speedY; // x & y speed.
- byte _animCount; // Total number of sprites.
bool _vanishIfStill; // Do we show this sprite if it's still?
bool _callEachStepFl; // Do we call the eachstep procedure?
byte _eachStepProc;