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authorJohannes Schickel2014-06-02 01:00:15 +0200
committerJohannes Schickel2014-06-02 01:00:15 +0200
commit703cfa536b06986fcf5674fb0928679d42e4c29f (patch)
tree4242ab9ff2dd138d1811e76dfddf4a1aee1628bc /engines/avalanche/animation.h
parentf2685a88769324044a843ebfd552f48f64675500 (diff)
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AVALANCHE: Make GraphicManager::drawArc code consistently use float.
I use float over double here because all the changing values were already stored in variables of type float. This also silences some float conversion warnings.
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