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author | Johannes Schickel | 2014-06-02 01:00:15 +0200 |
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committer | Johannes Schickel | 2014-06-02 01:00:15 +0200 |
commit | 703cfa536b06986fcf5674fb0928679d42e4c29f (patch) | |
tree | 4242ab9ff2dd138d1811e76dfddf4a1aee1628bc /engines/avalanche/animation.h | |
parent | f2685a88769324044a843ebfd552f48f64675500 (diff) | |
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AVALANCHE: Make GraphicManager::drawArc code consistently use float.
I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
Diffstat (limited to 'engines/avalanche/animation.h')
0 files changed, 0 insertions, 0 deletions