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author | Strangerke | 2013-10-15 23:36:03 +0200 |
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committer | Willem Jan Palenstijn | 2013-10-17 22:17:09 +0200 |
commit | 96ae25eca9492a113d8d89f85edec8a98632b3eb (patch) | |
tree | cdf09e210fc8213c83e89863ff3be8133592deb2 /engines/avalanche/animation.h | |
parent | 964fd22e4aebb30f22ff6358ea7140dec28c5d9a (diff) | |
download | scummvm-rg350-96ae25eca9492a113d8d89f85edec8a98632b3eb.tar.gz scummvm-rg350-96ae25eca9492a113d8d89f85edec8a98632b3eb.tar.bz2 scummvm-rg350-96ae25eca9492a113d8d89f85edec8a98632b3eb.zip |
AVALANCHE: Remove a couple of useless variables from Animation. This breaks savegames.
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r-- | engines/avalanche/animation.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index 5dbaa5afd7..74cf56ac85 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -43,11 +43,9 @@ enum Direction { class AnimationType { public: // Former SpriteInfo structure - byte _xWidth; byte _xLength, _yLength; ManiType *_mani[24]; SilType *_sil[24]; - uint16 _size; // The size of one picture. // Former Stat structure Common::String _name; // Name of character. |