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author | uruk | 2013-09-08 12:39:33 +0200 |
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committer | uruk | 2013-09-08 12:39:33 +0200 |
commit | c6183993f2dc0732d5b480f502355f3843c5588c (patch) | |
tree | 55d0cd5a0f63e2740c64112af694e287322899fb /engines/avalanche/animation.h | |
parent | 0f20e7fe37f1b9db18e6ba25d879a7c794c4c719 (diff) | |
parent | 2eb4002e365ab79870f68f09c030770e632c1166 (diff) | |
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AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts:
engines/avalanche/animation.h
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r-- | engines/avalanche/animation.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index d6a87dc547..7b00bc9ec9 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -74,18 +74,18 @@ public: void bounce(); // Bounces off walls. void walk(); // Prepares for andexor, etc. void walkTo(byte pednum); // Home in on a point. - void stophoming(); // Self-explanatory. + void stopHoming(); // Self-explanatory. void homeStep(); // Calculates ix & iy for one homing step. - void speed(int8 xx, int8 yy); // Sets ix & iy, non-homing, etc. + void setSpeed(int8 xx, int8 yy); // Sets ix & iy, non-homing, etc. void stopWalk(); // Stops the sprite from moving. void chatter(); // Sets up talk vars. - void done(); + void remove(); private: Animation *_tr; bool checkCollision(); - int8 sgn(int16 val); + int8 getSign(int16 val); }; class Animation { |