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authoruruk2013-09-08 12:39:33 +0200
committeruruk2013-09-08 12:39:33 +0200
commitc6183993f2dc0732d5b480f502355f3843c5588c (patch)
tree55d0cd5a0f63e2740c64112af694e287322899fb /engines/avalanche/animation.h
parent0f20e7fe37f1b9db18e6ba25d879a7c794c4c719 (diff)
parent2eb4002e365ab79870f68f09c030770e632c1166 (diff)
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AVALANCHE: Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalanche
Conflicts: engines/avalanche/animation.h
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index d6a87dc547..7b00bc9ec9 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -74,18 +74,18 @@ public:
void bounce(); // Bounces off walls.
void walk(); // Prepares for andexor, etc.
void walkTo(byte pednum); // Home in on a point.
- void stophoming(); // Self-explanatory.
+ void stopHoming(); // Self-explanatory.
void homeStep(); // Calculates ix & iy for one homing step.
- void speed(int8 xx, int8 yy); // Sets ix & iy, non-homing, etc.
+ void setSpeed(int8 xx, int8 yy); // Sets ix & iy, non-homing, etc.
void stopWalk(); // Stops the sprite from moving.
void chatter(); // Sets up talk vars.
- void done();
+ void remove();
private:
Animation *_tr;
bool checkCollision();
- int8 sgn(int16 val);
+ int8 getSign(int16 val);
};
class Animation {