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authorStrangerke2013-09-15 10:50:43 +0200
committerStrangerke2013-09-15 10:51:24 +0200
commitf7ee139501403e4f55d1a6fcbe5c421d3317cfa1 (patch)
tree1c3212f878bf3d53951e65a6146ee65705c89f14 /engines/avalanche/animation.h
parent010d9f854e46ffbcb9b138e3dacffe9df25a116c (diff)
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AVALANCHE: Reduce verbosity some more
Diffstat (limited to 'engines/avalanche/animation.h')
-rw-r--r--engines/avalanche/animation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 185f2f8e98..2765a7cd0b 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -126,7 +126,7 @@ public:
void catacombMove(byte ped); // When you enter a new position in the catacombs, this procedure should be called. It changes the 'also' codes so that they may match the picture on the screen.
void stopWalking();
void changeDirection(byte t, byte dir);
- void appearPed(byte trn, byte np);
+ void appearPed(byte sprNum, byte pedNum);
void flipRoom(byte room, byte ped);
bool inField(byte which); // Returns true if you're within field "which".
bool nearDoor(); // Returns True if you're near a door.