aboutsummaryrefslogtreecommitdiff
path: root/engines/avalanche/avalanche.cpp
diff options
context:
space:
mode:
authoruruk2013-08-21 13:45:22 +0200
committeruruk2013-08-21 13:45:22 +0200
commit44f7802777df8b3dce2eaa25b66bfe0d0f094bdf (patch)
treeb7ec56106df0439b991cf5648ad6be2bdf346f3f /engines/avalanche/avalanche.cpp
parentf8796e720eea8122bf7ecef7f1dcd75c39b75a97 (diff)
downloadscummvm-rg350-44f7802777df8b3dce2eaa25b66bfe0d0f094bdf.tar.gz
scummvm-rg350-44f7802777df8b3dce2eaa25b66bfe0d0f094bdf.tar.bz2
scummvm-rg350-44f7802777df8b3dce2eaa25b66bfe0d0f094bdf.zip
AVALANCHE: Rename Gyro::reloaded to Gyro::isLoaded. Repair a bug in the original engine regarding timing of animations/scrolls/etc. when loading a savegame using this variable.
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r--engines/avalanche/avalanche.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 8c893176e8..2c4ae6f9ea 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -456,6 +456,8 @@ bool AvalancheEngine::loadGame(const int16 slot) {
delete f;
+ _gyro->isLoaded = true;
+
_gyro->seescroll = true; // This prevents display of the new sprites before the new picture is loaded.
if (_gyro->holdthedawn) {