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author | uruk | 2013-08-21 13:45:22 +0200 |
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committer | uruk | 2013-08-21 13:45:22 +0200 |
commit | 44f7802777df8b3dce2eaa25b66bfe0d0f094bdf (patch) | |
tree | b7ec56106df0439b991cf5648ad6be2bdf346f3f /engines/avalanche/avalanche.cpp | |
parent | f8796e720eea8122bf7ecef7f1dcd75c39b75a97 (diff) | |
download | scummvm-rg350-44f7802777df8b3dce2eaa25b66bfe0d0f094bdf.tar.gz scummvm-rg350-44f7802777df8b3dce2eaa25b66bfe0d0f094bdf.tar.bz2 scummvm-rg350-44f7802777df8b3dce2eaa25b66bfe0d0f094bdf.zip |
AVALANCHE: Rename Gyro::reloaded to Gyro::isLoaded. Repair a bug in the original engine regarding timing of animations/scrolls/etc. when loading a savegame using this variable.
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r-- | engines/avalanche/avalanche.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 8c893176e8..2c4ae6f9ea 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -456,6 +456,8 @@ bool AvalancheEngine::loadGame(const int16 slot) { delete f; + _gyro->isLoaded = true; + _gyro->seescroll = true; // This prevents display of the new sprites before the new picture is loaded. if (_gyro->holdthedawn) { |