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| author | uruk | 2013-08-19 21:14:21 +0200 |
|---|---|---|
| committer | uruk | 2013-08-19 21:14:21 +0200 |
| commit | 52c07d08c0602936f33ea569ea6515cc1ae9f976 (patch) | |
| tree | bae1cdb4f00f3a15d1aabe7741e64c0bfb77d7c3 /engines/avalanche/avalanche.cpp | |
| parent | 99b4b12b1cd1db9ab2ba092722a528c3703d93e9 (diff) | |
| download | scummvm-rg350-52c07d08c0602936f33ea569ea6515cc1ae9f976.tar.gz scummvm-rg350-52c07d08c0602936f33ea569ea6515cc1ae9f976.tar.bz2 scummvm-rg350-52c07d08c0602936f33ea569ea6515cc1ae9f976.zip | |
AVALANCHE: AvalancheEngine: Revise synchronize(), saveGame(), loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
| -rw-r--r-- | engines/avalanche/avalanche.cpp | 76 |
1 files changed, 47 insertions, 29 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 113b199fa8..44b736f555 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -36,10 +36,9 @@ #include "common/textconsole.h" #include "common/savefile.h" - - #include "engines/util.h" +#include "gui/saveload.h" namespace Avalanche { @@ -136,25 +135,6 @@ const char *AvalancheEngine::getCopyrightString() const { void AvalancheEngine::synchronize(Common::Serializer &sz) { - Common::String signature; - if (sz.isSaving()) { - signature = "AVAL"; - for (uint16 i = 0; i < 4; i++) { - char actChr = signature[i]; - sz.syncAsByte(actChr); - } - } else { - if (!signature.empty()) - signature.clear(); - for (uint16 i = 0; i < 4; i++) { - char actChr; - sz.syncAsByte(actChr); - signature += actChr; - } - if (signature != "AVAL") - error("Corrupted save file!"); - } - //blockwrite(f, dna, sizeof(dna)); sz.syncAsByte(_gyro->dna.rw); sz.syncAsByte(_gyro->dna.carrying); @@ -353,13 +333,8 @@ Common::Error AvalancheEngine::saveGameState(int slot, const Common::String &des return (saveGame(slot, desc) ? Common::kNoError : Common::kWritingFailed); } -Common::String AvalancheEngine::generateSaveFileName(Common::String name, const int slot) { - name.toUppercase(); - return Common::String::format("%s-%d.ASG", name.c_str(), slot); -} - bool AvalancheEngine::saveGame(const int16 slot, const Common::String &desc) { - Common::String fileName = generateSaveFileName(desc, slot); + Common::String fileName = getSaveFileName(slot); Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(fileName); if (!f) { @@ -367,6 +342,14 @@ bool AvalancheEngine::saveGame(const int16 slot, const Common::String &desc) { return false; } + char *signature = "AVAL"; + + f->write(signature, 4); + + f->writeUint32LE(desc.size()); + + f->write(desc.c_str(), desc.size()); + Common::Serializer sz(NULL, f); synchronize(sz); @@ -380,12 +363,47 @@ bool AvalancheEngine::saveGame(const int16 slot, const Common::String &desc) { +Common::String AvalancheEngine::getSaveFileName(const int slot) { + Common::String upperName = _targetName; + upperName.toUppercase(); + return upperName+ Common::String::format("-%02d.SAV", slot); +} + + + bool AvalancheEngine::canLoadGameStateCurrently() { // TODO: Refine these!!! return true; } -Common::Error AvalancheEngine::loadGameState(int slot, const Common::String &desc) { - return Common::kNoError; +Common::Error AvalancheEngine::loadGameState(int slot) { + return (loadGame(slot) ? Common::kNoError : Common::kReadingFailed); +} + +bool AvalancheEngine::loadGame(const int16 slot) { + Common::String fileName = getSaveFileName(slot); + Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); + + if (!f) + return false; + + // Check for our signature. + Common::String signature; + for (byte i = 0; i < 4; i++) + signature += f->readByte(); + if (signature != "AVAL") + return false; + + // We dont care about the description here. + uint32 descSize = f->readUint32LE(); + f->skip(descSize); + + Common::Serializer sz(f, NULL); + + synchronize(sz); + + delete f; + + return true; } |
