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authorStrangerke2013-09-07 23:03:27 +0200
committerStrangerke2013-09-07 23:03:27 +0200
commit5c00d5fe34ea5d8d0d27a9bb559c85a06d7693ed (patch)
treea131d37571bc3c8766eb4a09dbc65011cab93ee5 /engines/avalanche/avalanche.cpp
parent6383c7397d221bc77d79351d04afa8c7b7daa007 (diff)
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AVALANCHE: More renaming, use int16 for loops based on kSpriteNumbMax
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r--engines/avalanche/avalanche.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index f0f2bc1ea9..50b451a372 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -282,7 +282,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
byte spriteNum = 0;
if (sz.isSaving()) {
- for (byte i = 0; i < _animation->kSpriteNumbMax; i++) {
+ for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) {
if (_animation->tr[i].quick)
spriteNum++;
}
@@ -290,33 +290,33 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(spriteNum);
if (sz.isLoading()) {
- for (byte i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites.
+ for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites.
if (_animation->tr[i].quick)
_animation->tr[i].done();
}
}
for (byte i = 0; i < spriteNum; i++) {
- sz.syncAsByte(_animation->tr[i].whichsprite);
+ sz.syncAsByte(_animation->tr[i]._id);
sz.syncAsByte(_animation->tr[i].check_me);
if (sz.isLoading()) {
_animation->tr[i].quick = true;
- _animation->tr[i].init(_animation->tr[i].whichsprite, _animation->tr[i].check_me, _animation);
+ _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i].check_me, _animation);
}
- sz.syncAsByte(_animation->tr[i].ix);
- sz.syncAsByte(_animation->tr[i].iy);
- sz.syncAsByte(_animation->tr[i].face);
+ sz.syncAsByte(_animation->tr[i]._moveX);
+ sz.syncAsByte(_animation->tr[i]._moveY);
+ sz.syncAsByte(_animation->tr[i]._facingDir);
sz.syncAsByte(_animation->tr[i].step);
sz.syncAsByte(_animation->tr[i]._visible);
sz.syncAsByte(_animation->tr[i]._homing);
sz.syncAsByte(_animation->tr[i].count);
sz.syncAsByte(_animation->tr[i]._info._xWidth);
- sz.syncAsByte(_animation->tr[i].xs);
- sz.syncAsByte(_animation->tr[i].ys);
- sz.syncAsByte(_animation->tr[i].totalnum);
+ sz.syncAsByte(_animation->tr[i]._speedX);
+ sz.syncAsByte(_animation->tr[i]._speedY);
+ sz.syncAsByte(_animation->tr[i]._animCount);
sz.syncAsSint16LE(_animation->tr[i]._homingX);
sz.syncAsSint16LE(_animation->tr[i]._homingY);
sz.syncAsByte(_animation->tr[i].call_eachstep);
@@ -327,7 +327,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsSint16LE(_animation->tr[i]._y);
if (sz.isLoading() && _animation->tr[i]._visible)
- _animation->tr[i].appear(_animation->tr[i]._x, _animation->tr[i]._y, _animation->tr[i].face);
+ _animation->tr[i].appear(_animation->tr[i]._x, _animation->tr[i]._y, _animation->tr[i]._facingDir);
}
//groi = 177;