diff options
author | uruk | 2013-09-08 12:06:08 +0200 |
---|---|---|
committer | uruk | 2013-09-08 12:06:08 +0200 |
commit | c0243036a293430b7872b3450735c9cc9e68930a (patch) | |
tree | 6901d3ab46f7863f2e401be72e856e4077772924 /engines/avalanche/avalanche.cpp | |
parent | 8f152c083394a877db1d2576e6654cdbdee5999e (diff) | |
download | scummvm-rg350-c0243036a293430b7872b3450735c9cc9e68930a.tar.gz scummvm-rg350-c0243036a293430b7872b3450735c9cc9e68930a.tar.bz2 scummvm-rg350-c0243036a293430b7872b3450735c9cc9e68930a.zip |
AVALANCHE: Renaming/refactoring in Animation.
Diffstat (limited to 'engines/avalanche/avalanche.cpp')
-rw-r--r-- | engines/avalanche/avalanche.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index b28fe7fb5f..195ddef50d 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -283,7 +283,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { byte spriteNum = 0; if (sz.isSaving()) { for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { - if (_animation->tr[i]._quick) + if (_animation->_sprites[i]._quick) spriteNum++; } } @@ -291,43 +291,43 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { if (sz.isLoading()) { for (int16 i = 0; i < _animation->kSpriteNumbMax; i++) { // Deallocate sprites. - if (_animation->tr[i]._quick) - _animation->tr[i].done(); + if (_animation->_sprites[i]._quick) + _animation->_sprites[i].done(); } } for (byte i = 0; i < spriteNum; i++) { - sz.syncAsByte(_animation->tr[i]._id); - sz.syncAsByte(_animation->tr[i]._doCheck); + sz.syncAsByte(_animation->_sprites[i]._id); + sz.syncAsByte(_animation->_sprites[i]._doCheck); if (sz.isLoading()) { - _animation->tr[i]._quick = true; - _animation->tr[i].init(_animation->tr[i]._id, _animation->tr[i]._doCheck, _animation); + _animation->_sprites[i]._quick = true; + _animation->_sprites[i].init(_animation->_sprites[i]._id, _animation->_sprites[i]._doCheck, _animation); } - sz.syncAsByte(_animation->tr[i]._moveX); - sz.syncAsByte(_animation->tr[i]._moveY); - sz.syncAsByte(_animation->tr[i]._facingDir); - sz.syncAsByte(_animation->tr[i]._stepNum); - sz.syncAsByte(_animation->tr[i]._visible); - sz.syncAsByte(_animation->tr[i]._homing); - sz.syncAsByte(_animation->tr[i]._count); - sz.syncAsByte(_animation->tr[i]._info._xWidth); - sz.syncAsByte(_animation->tr[i]._speedX); - sz.syncAsByte(_animation->tr[i]._speedY); - sz.syncAsByte(_animation->tr[i]._animCount); - sz.syncAsSint16LE(_animation->tr[i]._homingX); - sz.syncAsSint16LE(_animation->tr[i]._homingY); - sz.syncAsByte(_animation->tr[i]._callEachStepFl); - sz.syncAsByte(_animation->tr[i]._eachStepProc); - sz.syncAsByte(_animation->tr[i]._vanishIfStill); - - sz.syncAsSint16LE(_animation->tr[i]._x); - sz.syncAsSint16LE(_animation->tr[i]._y); - - if (sz.isLoading() && _animation->tr[i]._visible) - _animation->tr[i].appear(_animation->tr[i]._x, _animation->tr[i]._y, _animation->tr[i]._facingDir); + sz.syncAsByte(_animation->_sprites[i]._moveX); + sz.syncAsByte(_animation->_sprites[i]._moveY); + sz.syncAsByte(_animation->_sprites[i]._facingDir); + sz.syncAsByte(_animation->_sprites[i]._stepNum); + sz.syncAsByte(_animation->_sprites[i]._visible); + sz.syncAsByte(_animation->_sprites[i]._homing); + sz.syncAsByte(_animation->_sprites[i]._count); + sz.syncAsByte(_animation->_sprites[i]._info._xWidth); + sz.syncAsByte(_animation->_sprites[i]._speedX); + sz.syncAsByte(_animation->_sprites[i]._speedY); + sz.syncAsByte(_animation->_sprites[i]._animCount); + sz.syncAsSint16LE(_animation->_sprites[i]._homingX); + sz.syncAsSint16LE(_animation->_sprites[i]._homingY); + sz.syncAsByte(_animation->_sprites[i]._callEachStepFl); + sz.syncAsByte(_animation->_sprites[i]._eachStepProc); + sz.syncAsByte(_animation->_sprites[i]._vanishIfStill); + + sz.syncAsSint16LE(_animation->_sprites[i]._x); + sz.syncAsSint16LE(_animation->_sprites[i]._y); + + if (sz.isLoading() && _animation->_sprites[i]._visible) + _animation->_sprites[i].appear(_animation->_sprites[i]._x, _animation->_sprites[i]._y, _animation->_sprites[i]._facingDir); } //groi = 177; @@ -470,7 +470,7 @@ bool AvalancheEngine::loadGame(const int16 slot) { _lucerna->refreshObjectList(); - _animation->newspeed(); + _animation->updateSpeed(); _lucerna->drawDirection(); @@ -484,8 +484,8 @@ bool AvalancheEngine::loadGame(const int16 slot) { + _gyro->_roomnName + _scrolls->kControlNewLine + _scrolls->kControlNewLine + "saved on " + expandDate(t.tm_mday, t.tm_mon, t.tm_year) + '.'); - if (_animation->tr[0]._quick && _animation->tr[0]._visible) - _animation->rwsp(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. + if (_animation->_sprites[0]._quick && _animation->_sprites[0]._visible) + _animation->changeDirection(0, _gyro->_dna._direction); // We push Avvy in the right direction is he was moving. return true; } |