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author | Colin Snover | 2017-06-16 17:03:37 -0500 |
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committer | Colin Snover | 2017-06-18 21:41:48 -0500 |
commit | dc9522eae09ea740a5b1458dc1f6ffeff4032532 (patch) | |
tree | d929795f2e159d7ad0f652553ef07d7b0b132d87 /engines/avalanche/avalot.h | |
parent | eb68a94527314919d71289ccc07e651e18ddca98 (diff) | |
download | scummvm-rg350-dc9522eae09ea740a5b1458dc1f6ffeff4032532.tar.gz scummvm-rg350-dc9522eae09ea740a5b1458dc1f6ffeff4032532.tar.bz2 scummvm-rg350-dc9522eae09ea740a5b1458dc1f6ffeff4032532.zip |
SCI32: Fix Audio32 mix volumes
The previous code for attenuating audio channels was not accurate,
so samples were quieter than they were supposed to be when mixed
together. Robots were also being mixed without attenuation, which
was incorrect.
Diffstat (limited to 'engines/avalanche/avalot.h')
0 files changed, 0 insertions, 0 deletions