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authorStrangerke2013-09-25 07:18:08 +0200
committerStrangerke2013-09-25 07:18:08 +0200
commit929dcd42f5a3dfb233df545ee6434a71511e5174 (patch)
treee29003e8923f625835ed6d17c6fa5f53697de744 /engines/avalanche/background.h
parentb4a81fc2ac46484f9111eccb099562c3cfa5fc0f (diff)
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AVALANCHE: Reduce verbosity in Background, remove a useless variable
Diffstat (limited to 'engines/avalanche/background.h')
-rw-r--r--engines/avalanche/background.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/avalanche/background.h b/engines/avalanche/background.h
index d38106d38f..8d88cb36a4 100644
--- a/engines/avalanche/background.h
+++ b/engines/avalanche/background.h
@@ -44,14 +44,14 @@ public:
Background(AvalancheEngine *vm);
~Background();
- void updateBackgroundSprites();
- void loadBackgroundSprites(byte number);
- void forgetBackgroundSprites();
+ void update();
+ void load(byte number);
+ void release();
// Setting the destination to negative coordinates means the picture should be drawn to it's original position.
// If you give it positive values, the picture will be plotted to the desired coordinates on the screen.
// By that we get rid of show_one_at(), which would be almost identical and cause a lot of code duplication.
- void drawBackgroundSprite(int16 destX, int16 destY, byte sprId);
+ void draw(int16 destX, int16 destY, byte sprId);
private:
enum PictureType {kEga, kBgi, kNaturalImage};