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author | uruk | 2013-06-18 10:23:29 +0200 |
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committer | uruk | 2013-06-18 10:23:29 +0200 |
commit | 38bc20a0763f0f83ea3c0a94a68a1edea0d08514 (patch) | |
tree | 8d71d5d2dec96e83e2fcce7c5378e9f2da94130e /engines/avalanche/charmap.cpp | |
parent | a3025b8dad7abfe845c57aee3703451c223fc2e6 (diff) | |
download | scummvm-rg350-38bc20a0763f0f83ea3c0a94a68a1edea0d08514.tar.gz scummvm-rg350-38bc20a0763f0f83ea3c0a94a68a1edea0d08514.tar.bz2 scummvm-rg350-38bc20a0763f0f83ea3c0a94a68a1edea0d08514.zip |
AVALANCHE: Use Artistic Style.
Diffstat (limited to 'engines/avalanche/charmap.cpp')
-rw-r--r-- | engines/avalanche/charmap.cpp | 46 |
1 files changed, 25 insertions, 21 deletions
diff --git a/engines/avalanche/charmap.cpp b/engines/avalanche/charmap.cpp index 985bbf0707..d599ef5881 100644 --- a/engines/avalanche/charmap.cpp +++ b/engines/avalanche/charmap.cpp @@ -11,7 +11,7 @@ * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License @@ -30,29 +30,33 @@ namespace Avalanche { struct infotype { - matrix<128,255,1,8,byte> chars; - string data; + matrix<128, 255, 1, 8, byte> chars; + string data; }; infotype table; pointer where; -byte w,fv,ff,num; -int main(int argc, const char* argv[]) -{pio_initialize(argc, argv); -; - getintvec(0x1f,where); move(where,table,1024); - for( w=128; w <= 255; w ++) - {; output << w << NL; - for( fv=1; fv <= 8; fv ++) - {; - num=table.chars[w][fv]; - for( ff=1; ff <= 8; ff ++) - {; - if ((num & 128)==0) output << " "; else output << "лл"; - num=num << 1; - } - output << NL; - } } -return EXIT_SUCCESS; +byte w, fv, ff, num; +int main(int argc, const char *argv[]) { + pio_initialize(argc, argv); + ; + getintvec(0x1f, where); + move(where, table, 1024); + for (w = 128; w <= 255; w ++) { + ; + output << w << NL; + for (fv = 1; fv <= 8; fv ++) { + ; + num = table.chars[w][fv]; + for (ff = 1; ff <= 8; ff ++) { + ; + if ((num & 128) == 0) output << " "; + else output << "лл"; + num = num << 1; + } + output << NL; + } + } + return EXIT_SUCCESS; } } // End of namespace Avalanche.
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