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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/chunkxf1.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/chunkxf1.cpp')
-rw-r--r-- | engines/avalanche/chunkxf1.cpp | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/engines/avalanche/chunkxf1.cpp b/engines/avalanche/chunkxf1.cpp deleted file mode 100644 index ed2999148d..0000000000 --- a/engines/avalanche/chunkxf1.cpp +++ /dev/null @@ -1,289 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" -#include "cadburys.h" - -namespace Avalanche { - -/*type - flavourtype = (ch_EGA,ch_BGI); - - chunkblocktype = record - flavour:flavourtype; - x,y:integer; - xl,yl:integer; - size:longint; - natural:boolean; - - memorise:boolean; { Hold it in memory? } - end;*/ - -const array<1, 44, char> chunkheader = - string("Chunk-type AVD file, for an Avvy game.") + '\32' + '\261' + '\x30' + '\x1' + '\x75' + '\261'; - -/* arraysize = 12000;*/ - -/* offsets:array[1..30] of longint;*/ -byte num_chunks/*,this_chunk*/; -integer gd, gm; -/* f:file;*/ -/* aa:array[0..arraysize] of byte;*/ - -void load() { - byte a0 /*absolute $A000:800*/; - byte a1 /*absolute $A400:800*/; - byte bit; - untyped_file f; - assign(f, "chunkbit.avd"); - reset(f, 1); - seek(f, 177); - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockread(f, a0, 12080); - } - close(f); - - assign(f, "place21.avd"); - reset(f, 1); - seek(f, 177); - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockread(f, a1, 12080); - } - - close(f); - bit = getpixel(0, 0); -} - -void open_chunk() { - assign(f, "chunk21.avd"); - rewrite(f, 1); - blockwrite(f, chunkheader, sizeof(chunkheader)); - blockwrite(f, num_chunks, 1); - blockwrite(f, offsets, num_chunks * 4); - - this_chunk = 0; -} - -void close_chunk() { - seek(f, 45); - blockwrite(f, offsets, num_chunks * 4); /* make sure they're right! */ - close(f); -} -/* -procedure mgrab(x1,y1,x2,y2:integer; size:word); -var yy:integer; aapos:word; length,bit:byte; -begin; - if size>arraysize then - begin; - writeln('*** SORRY! *** Increase the arraysize constant to be greater'); - writeln(' than ',size,'.'); - halt; - end; - - aapos:=0; - - length:=x2-x1; - - for bit:=0 to 3 do - begin; - port[$3c4]:=2; port[$3ce]:=4; port[$3C5]:=1 shl bit; port[$3CF]:=bit; - for yy:=y1 to y2 do - begin; - move(mem[$A400*yy*80+x1],aa[aapos],length); - move(aa[aapos],mem[$A400*yy*80],length); -(* fillchar(mem[$A400:yy*80+x1],length,#177);*) - inc(aapos,length); - end; - end; - bit:=getpixel(0,0); - -end; -*/ -/*procedure grab(x1,y1,x2,y2,realx,realy:integer; flav:flavourtype; - mem,nat:boolean); - { yes, I *do* know how to spell "really"! } -var - s:word; - p:pointer; - ch:chunkblocktype; -begin; - inc(this_chunk); - offsets[this_chunk]:=filepos(f); - - - s:=imagesize(x1,y1,x2,y2); - getmem(p,s); - getimage(x1,y1,x2,y2,p^); - - with ch do - begin; - flavour:=flav; - x:=realx; y:=realy; - - xl:=x2-x1; - yl:=y2-y1; - size:=s; - memorise:=mem; - natural:=nat; - end; - - setvisualpage(1); - setactivepage(1); - readln; - putimage(ch.x,ch.y,p^,0); - - if flav=ch_EGA then - begin; - freemem(p,s); - s:=4*((x2-x1+7) div 8)*(y2-y1+1); - with ch do - begin; - size:=s; - x:=x div 8; - xl:=(xl+7) div 8; - mgrab(x,y,x+xl,y+yl,s); - end; - end; - - readln; - setvisualpage(0); - setactivepage(0); - - blockwrite(f,ch,sizeof(ch)); - - case flav of - ch_EGA : if not nat then blockwrite(f,aa,s); - ch_BGI : begin; - if not nat then blockwrite(f,p^,s); - freemem(p,s); - end; - end; -{ rectangle(x1,y1,x2,y2);} -end;*/ - -/*procedure grab(x1,y1,x2,y2,realx,realy:integer; flav:flavourtype; - mem,nat:boolean);*/ -/* yes, I *do* know how to spell "really"! */ -/*var - s:word; - p:pointer; - ch:chunkblocktype; -begin; -(* rectangle(x1,y1,x2,y2); exit;*) - inc(this_chunk); - offsets[this_chunk]:=filepos(f); - - - s:=imagesize(x1,y1,x2,y2); - getmem(p,s); - getimage(x1,y1,x2,y2,p^); - - with ch do - begin; - flavour:=flav; - x:=realx; y:=realy; - - xl:=x2-x1; - yl:=y2-y1; - size:=s; - memorise:=mem; - natural:=nat; - end; - - setvisualpage(1); - setactivepage(1); - readln; - putimage(ch.x,ch.y,p^,0); - - if flav=ch_EGA then - begin; - freemem(p,s); - s:=4*(((x2 div 8)-(x1 div 8))+2)*(y2-y1+1); - with ch do - begin; - size:=s; - x:=x div 8; - xl:=(xl div 8)+2; - mgrab(x,y,x+xl,y+yl,s); - end; - end else - with ch do { For BGI pictures. *//* - begin; - x:=x div 8; - xl:=(xl+7) div 8; - size:=imagesize(x*8,y,(x+xl)*8,y+yl); - end; - - readln; - setvisualpage(0); - setactivepage(0); - - blockwrite(f,ch,sizeof(ch)); - - case flav of - ch_EGA : if not nat then blockwrite(f,aa,s); - ch_BGI : begin; - if not nat then blockwrite(f,p^,s); - freemem(p,s); - end; - end; -(* rectangle(x1,y1,x2,y2);*) -end;*/ - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - initgraph(gd, gm, "c:\\bp\\bgi"); - load(); - setwritemode(xorput); - - num_chunks = 7; - - open_chunk(); - - grab(98, 10, 181, 41, 247, 82, ch_ega, false, false); /* Drawbridge... */ - grab(223, 10, 320, 41, 233, 82, ch_ega, false, false); - grab(361, 10, 458, 64, 233, 82, ch_ega, false, false); - - grab(11, 10, 39, 22, 172, 17, ch_bgi, true, true); - grab(11, 38, 39, 50, 172, 17, ch_ega, true, false); /* Flag. */ - grab(11, 24, 39, 36, 172, 17, ch_ega, true, false); - grab(11, 10, 39, 22, 172, 17, ch_ega, true, false); - close_chunk(); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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