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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/chunkxfl.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/chunkxfl.cpp')
-rw-r--r-- | engines/avalanche/chunkxfl.cpp | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/engines/avalanche/chunkxfl.cpp b/engines/avalanche/chunkxfl.cpp deleted file mode 100644 index 78ecd17793..0000000000 --- a/engines/avalanche/chunkxfl.cpp +++ /dev/null @@ -1,184 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" -/*#include "Tommys.h"*/ -/*#include "Crt.h"*/ -#include "cadburys.h" - -namespace Avalanche { - -void finder() { - char r; - integer x, y; - - setfillstyle(0, 0); - setcolor(14); - x = 320; - y = 100; - setwritemode(xorput); - do { - bar(0, 0, 200, 10); - outtextxy(0, 0, strf(x) + ',' + strf(y)); - line(x - 20, y, x + 20, y); - line(x, y - 20, x, y + 20); - do { - } while (!keypressed()); - line(x - 20, y, x + 20, y); - line(x, y - 20, x, y + 20); - switch (readkey()) { - case '\15': - return; - break; - case '8': - y -= 10; - break; - case '4': - x -= 10; - break; - case '6': - x += 10; - break; - case '2': - y += 10; - break; - case '\0': - switch (readkey()) { - case cup: - y -= 1; - break; - case cdown: - y += 1; - break; - case cleft: - x -= 1; - break; - case cright: - x += 1; - break; - } - break; - } - } while (!false); -} - -void load() { - byte a1 /*absolute $A400:800*/; - byte bit; - untyped_file f; - - - assign(f, "place51.avd"); - reset(f, 1); - seek(f, 177); - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockread(f, a1, 12080); - } - - close(f); - bit = getpixel(0, 0); - setvisualpage(1); - setactivepage(1); - finder(); - setvisualpage(0); - setactivepage(0); -} - -void loadtemp() { - byte a0 /*absolute $A000:800*/; - byte bit; - untyped_file f; - - - assign(f, "chunkbi4.avd"); - reset(f, 1); - seek(f, 177); - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockread(f, a0, 12080); - } - close(f); - - bit = getpixel(0, 0); - - finder(); -} - -void open_chunk() { - assign(f, "chunk51.avd"); - rewrite(f, 1); - blockwrite(f, chunkheader, sizeof(chunkheader)); - blockwrite(f, num_chunks, 1); - blockwrite(f, offsets, num_chunks * 4); - - this_chunk = 0; -} - -void close_chunk() { - seek(f, 45); - blockwrite(f, offsets, num_chunks * 4); /* make sure they're right! */ - close(f); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - initgraph(gd, gm, "c:\\bp\\bgi"); - load(); - loadtemp(); - setwritemode(xorput); - - num_chunks = 9; - - open_chunk(); - - grab(346, 119, 404, 154, 539, 116, ch_ega, true , false); /*1 fire */ - grab(435, 119, 490, 154, 541, 116, ch_ega, true , false); /*2 fire */ - grab(435, 119, 490, 154, 541, 116, ch_bgi, true , true); /*3 natural fire */ - - grab(300, 58, 315, 68, 258, 95, ch_ega, true , false); /*6 Duck's head 2 */ - grab(246, 52, 259, 62, 258, 95, ch_ega, true , false); /*5 Duck blinks 1 */ - - grab(300, 58, 315, 68, 258, 95, ch_bgi, true , true); /*4 Duck's head 1 */ - grab(262, 52, 278, 62, 257, 95, ch_ega, true , false); /*7 Duck blinks 2 */ - - grab(333, 58, 347, 68, 258, 95, ch_ega, true , false); /*8 Duck's head 3 */ - grab(250, 63, 265, 73, 258, 95, ch_ega, true , false); /*9 Duck blinks 3 */ - - close_chunk(); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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