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authoruruk2013-06-21 14:08:10 +0200
committeruruk2013-06-21 14:08:10 +0200
commitaeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch)
tree5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/edhead.cpp
parent1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff)
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AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/edhead.cpp')
-rw-r--r--engines/avalanche/edhead.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/engines/avalanche/edhead.cpp b/engines/avalanche/edhead.cpp
deleted file mode 100644
index af0eea97fc..0000000000
--- a/engines/avalanche/edhead.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-namespace Avalanche {
-
-const char months[] = "JanFebMarAprMayJunJulAugSepOctNovDec";
-const string ednaid = string("TT") + '\261' + '\36' + '\1' + '\113' + '\261' + '\231' + '\261';
-
-struct edhead { /* Edna header */
- /* This header starts at byte offset 177 in the .ASG file. */
- array<1, 9, char> id; /* signature */
- word revision; /* EDNA revision, here 2 (1=dna256) */
- varying_string<50> game; /* Long name, eg Lord Avalot D'Argent */
- varying_string<15> shortname; /* Short name, eg Avalot */
- word number; /* Game's code number, here 2 */
- word ver; /* Version number as integer (eg 1.00 = 100) */
- varying_string<5> verstr; /* Vernum as string (eg 1.00 = "1.00" */
- varying_string<12> filename; /* Filename, eg AVALOT.EXE */
- byte os; /* Saving OS (here 1=DOS. See below for others.) */
-
- /* Info on this particular game */
-
- varying_string<8> fn; /* Filename (not extension ('cos that's .ASG)) */
- byte d, m; /* D, M, Y are the Day, Month & Year this game was... */
- word y; /* ...saved on. */
- varying_string<40> desc; /* Description of game (same as in Avaricius!) */
- word len; /* Length of DNA (it's not going to be above 65535!) */
-
- /* Quick reference & miscellaneous */
-
- word saves; /* no. of times this game has been saved */
- integer cash; /* contents of your wallet in numerical form */
- varying_string<20> money; /* ditto in string form (eg 5/-, or 1 denarius)*/
- word points; /* your score */
-
- /* DNA values follow, then footer (which is ignored) */
-};
-/* Possible values of edhead.os:
- 1 = DOS 4 = Mac
- 2 = Windows 5 = Amiga
- 3 = OS/2 6 = ST */
-
-untyped_file f;
-byte fv;
-array<1, 255, word> dna256;
-boolean ok;
-edhead e;
-
-void info(string x) { /* info on .ASG files */
- varying_string<40> describe;
- assign(f, x);
- /*$I-*/ reset(f, 1);
- seek(f, 47);
- blockread(f, describe, 40);
- blockread(f, dna256, sizeof(dna256));
- close(f); /*$I+*/
- e.revision = 1;
- game = "Denarius Avaricius Sextus";
- shortname = "Avaricius";
- number = 1;
- verstr = "[?]";
- filename = "AVVY.EXE";
- os = 1;
- fn = x;
- d = dna256[7];
- m = dna256[8];
- y = dna256[9];
- desc = describe;
- len = 512;
- saves = dna256[6];
- /*money:string[20]; { ditto in string form (eg 5/-, or 1 denarius)*/
- /*points:word; { your score */
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- info("tt.asg");
-
- output << "Filename: " << x << NL;
- output << "Description: " << desc << NL;
- output << "Cash: " << dna256[30] << NL;
- output << "Score: " << dna256[36] << NL;
- output << "Date: " << dna256[7] << ' ' << copy(months, dna256[8] * 3 - 2, 3) << ' ' << dna256[9] << NL;
- output << "Number of saves: " << dna256[6] << NL;
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file