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authorMarisa-Chan2014-06-13 21:43:04 +0700
committerMarisa-Chan2014-06-13 21:43:04 +0700
commit45589950c0fb1a449351e6a00ef10d42290d8bae (patch)
tree44e4eedcb7e69d5fc386155b000ed038af07251d /engines/avalanche/ghostroom.h
parent48360645dcd5f8fddb135b6e31ae5cae4be8d77f (diff)
parent5c005ad3a3f1df0bc968c85c1cf0fc48e36ab0b2 (diff)
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Merge remote-tracking branch 'upstream/master' into zvision
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
Diffstat (limited to 'engines/avalanche/ghostroom.h')
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diff --git a/engines/avalanche/ghostroom.h b/engines/avalanche/ghostroom.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
+*/
+
+#ifndef AVALANCHE_GHOSTROOM_H
+#define AVALANCHE_GHOSTROOM_H
+
+#include "common/scummsys.h"
+#include "graphics/surface.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+struct ChunkBlock {
+ Flavour _flavour;
+ int16 _x, _y;
+ int16 _width, _height;
+ int32 _size;
+};
+
+class GhostRoom {
+public:
+ GhostRoom(AvalancheEngine *vm);
+ ~GhostRoom();
+
+ void run();
+ ChunkBlock readChunkBlock(Common::File &file);
+
+private:
+ AvalancheEngine *_vm;
+
+ static const int8 kAdjustment[5];
+ static const byte kWaveOrder[5];
+ static const byte kGlerkFade[26];
+ static const byte kGreldetFade[18];
+
+ Common::Point dummyCoord;
+ byte ****_ghost;// [5][2][66][26]
+ Graphics::Surface _eyes[2];
+ Graphics::Surface _exclamation;
+ Graphics::Surface _bat[3];
+ byte ****_glerk; // [6][4][35][9]
+ Graphics::Surface _aargh[6];
+ Common::Point _aarghWhere[6];
+ Graphics::Surface _greenEyes[5];
+ Graphics::Surface _greldet[6][2];
+
+ int16 _batX, _batY;
+ uint16 _batCount;
+ byte _glerkStage;
+ int8 _aarghCount;
+ int16 _greldetX, _greldetY;
+ byte _greldetCount;
+ bool _redGreldet;
+ bool _wasLoaded;
+
+ void loadPictures();
+ void wait(uint16 howLong);
+ void doBat();
+ void bigGreenEyes(byte how);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_GHOSTROOM_H