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author | uruk | 2013-07-11 17:36:59 +0200 |
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committer | uruk | 2013-07-11 17:36:59 +0200 |
commit | 0aaffcfb941c95141eaa400082ee943463360068 (patch) | |
tree | 594358ee71afbad58e00e65423922c07e724672c /engines/avalanche/graph.cpp | |
parent | 6b87fc4f45d99d8d6f69984afa9bd408ccacd887 (diff) | |
download | scummvm-rg350-0aaffcfb941c95141eaa400082ee943463360068.tar.gz scummvm-rg350-0aaffcfb941c95141eaa400082ee943463360068.tar.bz2 scummvm-rg350-0aaffcfb941c95141eaa400082ee943463360068.zip |
AVALANCHE: Add Graph.
Diffstat (limited to 'engines/avalanche/graph.cpp')
-rw-r--r-- | engines/avalanche/graph.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/avalanche/graph.cpp b/engines/avalanche/graph.cpp new file mode 100644 index 0000000000..30dd20aa2f --- /dev/null +++ b/engines/avalanche/graph.cpp @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* Replacement class for the Graph unit from Pascal. */ + +#include "avalanche/avalanche.h" +#include "avalanche/graph.h" + +#include "common/system.h" + +#include "engines/util.h" + +#include "graphics/palette.h" + +namespace Avalanche { + +const byte Graph::ega_palette_index[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; + +const byte Graph::ega_palette[64][3] = +{ + {0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a}, + {0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a}, + {0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f}, + {0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f}, + {0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a}, + {0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a}, + {0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f}, + {0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f} +}; + + + + +void Graph::setParent(AvalancheEngine *vm) { + _vm = vm; +} + +void Graph::init() { + initGraphics(_screenWidth, _screenHeight, false); + + for (byte i = 0; i < 16; i++) + g_system->getPaletteManager()->setPalette(ega_palette[ega_palette_index[i]], i, 1); + + _surface.create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); +} + +Graph::~Graph() { + _surface.free(); +} + +byte *Graph::getPixel(int16 x, int16 y) { + return (byte *)_surface.getBasePtr(x, y); +} + +void Graph::setPixel(byte *pixel, byte color) { + memset(pixel, color, 1); +} + +void Graph::drawToScreen() { + g_system->copyRectToScreen(_surface.pixels, _surface.pitch , 0, 0, _screenWidth, _screenHeight); + g_system->updateScreen(); +} + +} // End of namespace Avalanche |