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authoruruk2014-02-04 19:54:41 +0100
committeruruk2014-02-04 19:54:41 +0100
commit5a1c9bc717ef4fb4d70c73c57d867591495de826 (patch)
treeec12f91693e918820de6a83c38a779d996b0997c /engines/avalanche/graphics.h
parent3eb2c05faf3b0b29f076c0809043781047920d5e (diff)
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AVALANCHE: Implement rest of the loading in Ghostroom.
Also move it to it's own function: loadPictures(). Remove some unused variables and change the order of declaration of the remaining ones during the implementation. Change void * types to Graphics::Surface.
Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r--engines/avalanche/graphics.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 525616d1f1..791e04ac1e 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -93,7 +93,7 @@ public:
// Ghostroom's functions:
void ghostDrawGhost(byte ghostArr[2][66][26], uint16 destX, uint16 destY); // Very similar to loadPictureSign(). TODO: Unify the two later if possible.
- Graphics::Surface ghostLoadPicture(Common::File &file);
+ Graphics::Surface ghostLoadPicture(Common::File &file, Common::Point &coord);
void ghostDrawPicture(const Graphics::Surface &picture, uint16 destX, uint16 destY);
void ghostDrawBackgroundItems(Common::File &file);