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authoruruk2013-12-17 13:39:24 +0100
committeruruk2013-12-17 13:39:43 +0100
commitc6acf6c0496eb95f9e3da4eb074fcbf6e92adf88 (patch)
tree1eb50c245425fda007d8107d9a70f281b1ae5f92 /engines/avalanche/graphics.h
parente57745ee9520f89a9b946ad205b3b322d14ef1df (diff)
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AVALANCHE: Implement drawing of stones in Nim.
Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r--engines/avalanche/graphics.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 20f8176294..d54160229a 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -82,8 +82,6 @@ public:
void drawRectangle(Common::Rect rect, Color color);
void loadNim();
void drawNimStone(int x, int y);
- // Maybe we'll be able to get rid of these two and squeeze them into loadNim() later
- // since I am not sure that we'll need to redraw them any other times.
void drawNimInitials();
void drawNimLogo();