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author | uruk | 2013-12-17 13:39:24 +0100 |
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committer | uruk | 2013-12-17 13:39:43 +0100 |
commit | c6acf6c0496eb95f9e3da4eb074fcbf6e92adf88 (patch) | |
tree | 1eb50c245425fda007d8107d9a70f281b1ae5f92 /engines/avalanche/graphics.h | |
parent | e57745ee9520f89a9b946ad205b3b322d14ef1df (diff) | |
download | scummvm-rg350-c6acf6c0496eb95f9e3da4eb074fcbf6e92adf88.tar.gz scummvm-rg350-c6acf6c0496eb95f9e3da4eb074fcbf6e92adf88.tar.bz2 scummvm-rg350-c6acf6c0496eb95f9e3da4eb074fcbf6e92adf88.zip |
AVALANCHE: Implement drawing of stones in Nim.
Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r-- | engines/avalanche/graphics.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h index 20f8176294..d54160229a 100644 --- a/engines/avalanche/graphics.h +++ b/engines/avalanche/graphics.h @@ -82,8 +82,6 @@ public: void drawRectangle(Common::Rect rect, Color color); void loadNim(); void drawNimStone(int x, int y); - // Maybe we'll be able to get rid of these two and squeeze them into loadNim() later - // since I am not sure that we'll need to redraw them any other times. void drawNimInitials(); void drawNimLogo(); |