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author | uruk | 2014-02-25 21:56:32 +0100 |
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committer | uruk | 2014-02-25 21:56:32 +0100 |
commit | e15dafb9e4f15a1c9095b02bca0d240de9bd2f09 (patch) | |
tree | 9dcbe48e49b710bcfae4e054df0be4f06c26dc88 /engines/avalanche/graphics.h | |
parent | 91146e51f533b7258a315e754aabaff0b9af5d97 (diff) | |
download | scummvm-rg350-e15dafb9e4f15a1c9095b02bca0d240de9bd2f09.tar.gz scummvm-rg350-e15dafb9e4f15a1c9095b02bca0d240de9bd2f09.tar.bz2 scummvm-rg350-e15dafb9e4f15a1c9095b02bca0d240de9bd2f09.zip |
AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r-- | engines/avalanche/graphics.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h index 86244e9b3c..acc0c92a15 100644 --- a/engines/avalanche/graphics.h +++ b/engines/avalanche/graphics.h @@ -59,8 +59,6 @@ public: void loadDigits(); void loadMouse(byte which); - // We have to handle the drawing of rectangles a little bit differently to mimic Pascal's bar() and rectangle() methods properly. - // Now it is possible to use the original coordinates everywhere. void drawRectangle(Common::Rect rect, Color color); void drawFilledRectangle(Common::Rect rect, Color color); void blackOutScreen(); |