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authoruruk2014-02-25 21:56:32 +0100
committeruruk2014-02-25 21:56:32 +0100
commite15dafb9e4f15a1c9095b02bca0d240de9bd2f09 (patch)
tree9dcbe48e49b710bcfae4e054df0be4f06c26dc88 /engines/avalanche/graphics.h
parent91146e51f533b7258a315e754aabaff0b9af5d97 (diff)
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AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
Diffstat (limited to 'engines/avalanche/graphics.h')
-rw-r--r--engines/avalanche/graphics.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 86244e9b3c..acc0c92a15 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -59,8 +59,6 @@ public:
void loadDigits();
void loadMouse(byte which);
- // We have to handle the drawing of rectangles a little bit differently to mimic Pascal's bar() and rectangle() methods properly.
- // Now it is possible to use the original coordinates everywhere.
void drawRectangle(Common::Rect rect, Color color);
void drawFilledRectangle(Common::Rect rect, Color color);
void blackOutScreen();