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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/helpbak.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/helpbak.cpp')
-rw-r--r-- | engines/avalanche/helpbak.cpp | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/engines/avalanche/helpbak.cpp b/engines/avalanche/helpbak.cpp deleted file mode 100644 index 3e60289a33..0000000000 --- a/engines/avalanche/helpbak.cpp +++ /dev/null @@ -1,219 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -/* - ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û - Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û - ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß - - HELPER The help system unit. */ - -#define __helper_implementation__ - - -#include "helpbak.h" - - -/*#include "Crt.h"*/ -/*#include "Lucerna.h"*/ - -namespace Avalanche { - -struct buttontype { - char trigger; - byte whither; -}; - -const integer buttonsize = 930; - -const integer toolbar = 0; -const integer nim = 1; -const integer kbd = 2; -const integer credits = 3; -const integer joystick = 4; -const integer troubleshooting = 5; -const integer story = 6; -const integer mainscreen = 7; -const integer registering = 8; -const integer sound = 9; -const integer mouse = 10; -const integer filer = 11; -const integer back2game = 12; -const integer helponhelp = 13; -const integer pgdn = 14; -const integer pgup = 15; - -array<1, 10, buttontype> buttons; - -void plot_button(integer y, byte which) { - untyped_file f; - pointer p; - - getmem(p, buttonsize); - assign(f, "buttons.avd"); - reset(f, 1); - seek(f, which * buttonsize); - blockread(f, p, buttonsize); - putimage(470, y, p, 0); - close(f); - freemem(p, buttonsize); -} - -void getme(byte which); - - -static void chalk(byte y, string z) { - outtextxy(16, 41 + y * 10, z); -} - -void getme(byte which) { /* Help icons are 80x20 */ - string x; - text t; - byte y, fv; - - - str(which, x); - assign(t, string('h') + x + ".raw"); - y = 0; - reset(t); - - t >> x >> NL; - setfillstyle(1, 1); - bar(0, 0, 640, 200); - setfillstyle(1, 15); - bar(8, 40, 450, 200); - settextjustify(1, 1); - setcolor(14); - outtextxy(320, 15, x); - settextjustify(0, 2); - setcolor(3); - settextstyle(0, 0, 2); - outtextxy(550, 0, "help!"); - /***/ setcolor(0); - settextstyle(0, 0, 1); - - do { - t >> x >> NL; - if (x == '!') flush(); /* End of the help text is signalled with a !. */ - chalk(y, x); - y += 1; - } while (!false); - - /* We are now at the end of the text. Next we must read the icons. */ - - y = 0; - settextjustify(1, 1); - setcolor(3); - while (! eof(t)) { - y += 1; - t >> x >> NL; /* Get the name of this button, and... */ - if (x != '-') { /* (hyphen signals an empty button.) */ - t >> buttons[y].trigger >> NL; - t >> fv >> NL; - plot_button(13 + y * 27, fv); - t >> buttons[y].whither >> NL; /* this is the position to jump to */ - - switch (buttons[y].trigger) { - case 'þ' : - outtextxy(580, 25 + y * 27, "Esc"); - break; - case 'Ö' : - outtextxy(580, 25 + y * 27, "\30"); - break; - case 'Ø' : - outtextxy(580, 25 + y * 27, "\31"); - break; - default: - outtextxy(580, 25 + y * 27, buttons[y].trigger); - } - - } else buttons[y].trigger = '\0'; - } - - settextjustify(0, 2); - close(t); -} - -void continue_help() { - char r; - byte fv; - - do { - r = upcase(readkey()); - switch (r) { - case '\33' : - return; - break; - case '\0' : - switch (readkey()) { - case '\110': - case '\111': - r = 'Ö'; - break; - case '\120': - case '\121': - r = 'Ø'; - break; - case '\73': - r = 'H'; - break; /* Help on help */ - } - break; - } - - for (fv = 1; fv <= 10; fv ++) { - buttontype &with = buttons[fv]; - if (with.trigger == r) { - dusk; - getme(with.whither); - dawn; - flush(); - } - } - - } while (!false); -} - -void boot_help() { - setactivepage(2); - - getme(0); - - dusk; - setvisualpage(2); - dawn; - - continue_help(); - - dusk; - setvisualpage(cp); - draw_also_lines; - setactivepage(1 - cp); - dawn; -} - -} // End of namespace Avalanche.
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