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authoruruk2013-06-21 14:08:10 +0200
committeruruk2013-06-21 14:08:10 +0200
commitaeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch)
tree5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/helpbak.cpp
parent1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff)
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AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/helpbak.cpp')
-rw-r--r--engines/avalanche/helpbak.cpp219
1 files changed, 0 insertions, 219 deletions
diff --git a/engines/avalanche/helpbak.cpp b/engines/avalanche/helpbak.cpp
deleted file mode 100644
index 3e60289a33..0000000000
--- a/engines/avalanche/helpbak.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-/*
- ÛßÜ ÛßÜ ÜßßÜ ßÛß Ûßß Üß ßÛß ÜßÛßÜ ßÛß ÛÜ Û ÜÛßß ßÛß ÛßÜ Ûßß Û
- Ûß ÛÛ Û Û Ü Û Ûßß ßÜ Û Û Û Û Û Û ÛÜÛ ßßßÜ Û ÛÛ Ûßß Û
- ß ß ß ßß ßß ßßß ß ß ß ß ß ßßß ß ßß ßßß ß ß ß ßßß ßßß
-
- HELPER The help system unit. */
-
-#define __helper_implementation__
-
-
-#include "helpbak.h"
-
-
-/*#include "Crt.h"*/
-/*#include "Lucerna.h"*/
-
-namespace Avalanche {
-
-struct buttontype {
- char trigger;
- byte whither;
-};
-
-const integer buttonsize = 930;
-
-const integer toolbar = 0;
-const integer nim = 1;
-const integer kbd = 2;
-const integer credits = 3;
-const integer joystick = 4;
-const integer troubleshooting = 5;
-const integer story = 6;
-const integer mainscreen = 7;
-const integer registering = 8;
-const integer sound = 9;
-const integer mouse = 10;
-const integer filer = 11;
-const integer back2game = 12;
-const integer helponhelp = 13;
-const integer pgdn = 14;
-const integer pgup = 15;
-
-array<1, 10, buttontype> buttons;
-
-void plot_button(integer y, byte which) {
- untyped_file f;
- pointer p;
-
- getmem(p, buttonsize);
- assign(f, "buttons.avd");
- reset(f, 1);
- seek(f, which * buttonsize);
- blockread(f, p, buttonsize);
- putimage(470, y, p, 0);
- close(f);
- freemem(p, buttonsize);
-}
-
-void getme(byte which);
-
-
-static void chalk(byte y, string z) {
- outtextxy(16, 41 + y * 10, z);
-}
-
-void getme(byte which) { /* Help icons are 80x20 */
- string x;
- text t;
- byte y, fv;
-
-
- str(which, x);
- assign(t, string('h') + x + ".raw");
- y = 0;
- reset(t);
-
- t >> x >> NL;
- setfillstyle(1, 1);
- bar(0, 0, 640, 200);
- setfillstyle(1, 15);
- bar(8, 40, 450, 200);
- settextjustify(1, 1);
- setcolor(14);
- outtextxy(320, 15, x);
- settextjustify(0, 2);
- setcolor(3);
- settextstyle(0, 0, 2);
- outtextxy(550, 0, "help!");
- /***/ setcolor(0);
- settextstyle(0, 0, 1);
-
- do {
- t >> x >> NL;
- if (x == '!') flush(); /* End of the help text is signalled with a !. */
- chalk(y, x);
- y += 1;
- } while (!false);
-
- /* We are now at the end of the text. Next we must read the icons. */
-
- y = 0;
- settextjustify(1, 1);
- setcolor(3);
- while (! eof(t)) {
- y += 1;
- t >> x >> NL; /* Get the name of this button, and... */
- if (x != '-') { /* (hyphen signals an empty button.) */
- t >> buttons[y].trigger >> NL;
- t >> fv >> NL;
- plot_button(13 + y * 27, fv);
- t >> buttons[y].whither >> NL; /* this is the position to jump to */
-
- switch (buttons[y].trigger) {
- case 'þ' :
- outtextxy(580, 25 + y * 27, "Esc");
- break;
- case 'Ö' :
- outtextxy(580, 25 + y * 27, "\30");
- break;
- case 'Ø' :
- outtextxy(580, 25 + y * 27, "\31");
- break;
- default:
- outtextxy(580, 25 + y * 27, buttons[y].trigger);
- }
-
- } else buttons[y].trigger = '\0';
- }
-
- settextjustify(0, 2);
- close(t);
-}
-
-void continue_help() {
- char r;
- byte fv;
-
- do {
- r = upcase(readkey());
- switch (r) {
- case '\33' :
- return;
- break;
- case '\0' :
- switch (readkey()) {
- case '\110':
- case '\111':
- r = 'Ö';
- break;
- case '\120':
- case '\121':
- r = 'Ø';
- break;
- case '\73':
- r = 'H';
- break; /* Help on help */
- }
- break;
- }
-
- for (fv = 1; fv <= 10; fv ++) {
- buttontype &with = buttons[fv];
- if (with.trigger == r) {
- dusk;
- getme(with.whither);
- dawn;
- flush();
- }
- }
-
- } while (!false);
-}
-
-void boot_help() {
- setactivepage(2);
-
- getme(0);
-
- dusk;
- setvisualpage(2);
- dawn;
-
- continue_help();
-
- dusk;
- setvisualpage(cp);
- draw_also_lines;
- setactivepage(1 - cp);
- dawn;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file