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author | uruk | 2013-06-21 14:08:10 +0200 |
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committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/joysetup.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/joysetup.cpp')
-rw-r--r-- | engines/avalanche/joysetup.cpp | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/engines/avalanche/joysetup.cpp b/engines/avalanche/joysetup.cpp deleted file mode 100644 index 1faef823ff..0000000000 --- a/engines/avalanche/joysetup.cpp +++ /dev/null @@ -1,128 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -/* Avalot joystick setup routines. To be incorporated - into Setup2 whenever I get a chance. */ -/*#include "Joystick.h"*/ -/*#include "Crt.h"*/ - -namespace Avalanche { - -struct joysetup { - word xmid, ymid, xmin, ymin, xmax, ymax; - byte centre; /* Size of centre in tenths */ -}; - -joysetup js; -file<joysetup> jf; - -boolean detect() { - word x, y, xo, yo; - byte count; - boolean detect_result; - count = 0; - if (joystickpresent) { - detect_result = true; - return detect_result; - } - readjoya(xo, yo); - do { - if (count < 7) count += 1; /* Take advantage of "flutter" */ - if (count == 6) { - output << "The Bios says you don't have a joystick. However, it's often wrong" << NL; - output << "about such matters. So, do you? If you do, move joystick A to" << NL; - output << "continue. If you don't, press any key to cancel." << NL; - } - readjoya(x, y); - } while (!((keypressed()) | (x != xo) || (y != yo))); - detect_result = ~ keypressed(); - return detect_result; -} - -void display() { - { - gotoxy(20, 10); - output << "X min: " << js.xmin << " "; - gotoxy(20, 11); - output << "X max: " << js.xmax << " "; - gotoxy(20, 12); - output << "Y min: " << js.ymin << " "; - gotoxy(20, 13); - output << "Y max: " << js.ymax << " "; - } -} - -void getmaxmin() { - word x, y; - output << "Rotate the joystick around in a circle, as far from the centre as it" << NL; - output << "can get. Then click a button." << NL; - { - js.xmax = 0; - js.xmin = maxint; - js.ymax = 0; - js.ymin = maxint; - } - do { - readjoya(x, y); - { - if (x < js.xmin) js.xmin = x; - if (y < js.ymin) js.ymin = y; - if (x > js.xmax) js.xmax = x; - if (y > js.ymax) js.ymax = y; - display(); - } - } while (!(buttona1 | buttona2)); - do { - } while (!(~(buttona1 | buttona2))); - output << NL; - output << "Thank you. Now please centre your joystick and hit a button." << NL; - do { - } while (!(buttona1 | buttona2)); - readjoya(js.xmid, js.ymid); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - textattr = 2; - clrscr; - output << "Avalot joystick setup routine- by TT. Thanks go to David B. Howorth." << NL; - output << NL; - if (detect()) output << "You've got a joystick!" << NL; - else return 0; - getmaxmin(); - do { - output << "Centring factor\? (3-9)"; - input >> js.centre >> NL; - } while (!(set::of(range(1, 9), eos).has(js.centre))); - assign(jf, "v:joytmp.dat"); - rewrite(jf); - jf << js; - close(jf); /* write it all out to disk. */ - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
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