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authoruruk2013-06-21 14:08:10 +0200
committeruruk2013-06-21 14:08:10 +0200
commitaeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch)
tree5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/makesez.cpp
parent1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff)
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AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/makesez.cpp')
-rw-r--r--engines/avalanche/makesez.cpp74
1 files changed, 0 insertions, 74 deletions
diff --git a/engines/avalanche/makesez.cpp b/engines/avalanche/makesez.cpp
deleted file mode 100644
index cba5b61b5b..0000000000
--- a/engines/avalanche/makesez.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-namespace Avalanche {
-
-struct sezheader {
- array<1, 2, char> initials; /* should be "TT" */
- word gamecode;
- word revision; /* as 3- or 4-digit code (eg v1.00 = 100) */
- longint chains; /* number of scroll chains */
- longint size; /* total size of all scroll chains */
-};
-
-const string crlf = string('\15') + '\12';
-const string tabs = string('\11') + '\11' + '\11' + '\11' + '\11' + '\11' + '\11';
-const char eof_ = '\32';
-
-untyped_file sez;
-sezheader header;
-string x;
-char check;
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- fillchar(x, sizeof(x), '\261');
- x = string("This is a Sez file for an Avvy game, and its contents are subject") + crlf +
- "to copyright. Have fun with the game!" + crlf + crlf + tabs + "tt" + crlf + crlf +
- "[Lord Avalot D'Argent]" + crlf + crlf + eof_ +
- crlf + crlf + "Thomas was here!";
- {
- header.initials = "TT";
- header.gamecode = 2; /* code for Avalot */
- header.revision = 100; /* version 1.00 */
- header.chains = 0; /* no chains */
- header.size = 0; /* empty! */
- }
- check = '\261';
- assign(sez, "avalot.sez");
- rewrite(sez, 1);
- blockwrite(sez, x[1], 255);
- blockwrite(sez, header, sizeof(header));
- blockwrite(sez, check, 1);
- x = string('\0') + '\0' + '\0' + "Thomas was here, too!" + crlf + crlf + "Good luck...";
- blockwrite(sez, x[1], 39); /* footer */
- close(sez);
- return EXIT_SUCCESS;
-}
-
-
-} // End of namespace Avalanche. \ No newline at end of file