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author | uruk | 2013-06-18 10:23:29 +0200 |
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committer | uruk | 2013-06-18 10:23:29 +0200 |
commit | 38bc20a0763f0f83ea3c0a94a68a1edea0d08514 (patch) | |
tree | 8d71d5d2dec96e83e2fcce7c5378e9f2da94130e /engines/avalanche/nim.cpp | |
parent | a3025b8dad7abfe845c57aee3703451c223fc2e6 (diff) | |
download | scummvm-rg350-38bc20a0763f0f83ea3c0a94a68a1edea0d08514.tar.gz scummvm-rg350-38bc20a0763f0f83ea3c0a94a68a1edea0d08514.tar.bz2 scummvm-rg350-38bc20a0763f0f83ea3c0a94a68a1edea0d08514.zip |
AVALANCHE: Use Artistic Style.
Diffstat (limited to 'engines/avalanche/nim.cpp')
-rw-r--r-- | engines/avalanche/nim.cpp | 741 |
1 files changed, 427 insertions, 314 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index 86dd2b2a9d..238908cf9f 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -11,7 +11,7 @@ * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License @@ -31,246 +31,323 @@ namespace Avalanche { -const array<false,true,varying_string<7> > names = {{"Avalot","Dogfood"}}; +const array<false, true, varying_string<7> > names = {{"Avalot", "Dogfood"}}; -array<1,3,byte> old,stones; -array<0,3,0,22,1,7,byte> stonepic; /* picture of Nimstone */ +array<1, 3, byte> old, stones; +array<0, 3, 0, 22, 1, 7, byte> stonepic; /* picture of Nimstone */ byte turns; -boolean dogfoodsturn; byte fv; byte stonesleft; +boolean dogfoodsturn; +byte fv; +byte stonesleft; boolean clicked; -byte row,number; +byte row, number; boolean squeak; -shortint mnum,mrow; +shortint mnum, mrow; registers r; -void resetmouse() -{; - r.ax=0; intr(0x33,r); - squeak=r.ax>0; +void resetmouse() { + ; + r.ax = 0; + intr(0x33, r); + squeak = r.ax > 0; } -void show() -{; - r.ax=1; intr(0x33,r); +void show() { + ; + r.ax = 1; + intr(0x33, r); } -void hide() -{; - r.ax=2; intr(0x33,r); +void hide() { + ; + r.ax = 2; + intr(0x33, r); } -void chalk(integer x,integer y, string z) -{ - const array<0,3,byte> greys = {{0,8,7,15}}; - byte fv; -; - for( fv=0; fv <= 3; fv ++) - {; - setcolor(greys[fv]); - outtextxy(x-fv,y,z); - sound(fv*100*length(z)); delay(3); nosound; delay(30); - } +void chalk(integer x, integer y, string z) { + const array<0, 3, byte> greys = {{0, 8, 7, 15}}; + byte fv; + ; + for (fv = 0; fv <= 3; fv ++) { + ; + setcolor(greys[fv]); + outtextxy(x - fv, y, z); + sound(fv * 100 * length(z)); + delay(3); + nosound; + delay(30); + } } -void setup() -{ - untyped_file f; - integer gd,gm; - byte bit; -; - gd=3; gm=0; initgraph(gd,gm,"c:\\bp\\bgi"); - - assign(f,"c:\\avalot\\nim.avd"); - reset(f,1); - seek(f,41); - for( gm=0; gm <= 22; gm ++) - for( bit=0; bit <= 3; bit ++) - {; - port[0x3c4]=2; port[0x3ce]=4; port[0x3c5]=1 << bit; port[0x3cf]=bit; - blockread(f,stonepic[bit][gm],7); - } - for( gd=1; gd <= 3; gd ++) - for( gm=0; gm <= 22; gm ++) - for( bit=0; bit <= 3; bit ++) - {; - port[0x3c4]=2; port[0x3ce]=4; port[0x3c5]=1 << bit; port[0x3cf]=bit; - blockread(f,mem[0xa000*3200+gd*2800+gm*80],7); - } - for( gm=0; gm <= 36; gm ++) - for( bit=0; bit <= 3; bit ++) - {; - port[0x3c4]=2; port[0x3ce]=4; port[0x3c5]=1 << bit; port[0x3cf]=bit; - blockread(f,mem[0xa000*400+49+gm*80],30); - } - close(f); - - gd=getpixel(0,0); /* clear codes */ - setcolor(4); rectangle(394,50,634,197); - setfillstyle(1,6); bar(395,51,633,196); - rectangle(10,5,380,70); bar(11,6,379,69); - setcolor(15); - outtextxy(475,53,"SCOREBOARD:"); - setcolor(14); - outtextxy(420,63,"Turn:"); - outtextxy(490,63,"Player:"); - outtextxy(570,63,"Move:"); - - for( gd=1; gd <= 3; gd ++) stones[gd]=gd+2; - - turns=0; dogfoodsturn=true; - - chalk(27,15,"Take pieces away with:"); - chalk(77,25,"1) the mouse (click leftmost)"); - chalk(53,35,"or 2) the keyboard:"); - chalk(220,35,string('\30')+'/'+'\31'+": choose row,"); - chalk(164,45,string("+/- or ")+'\33'+'/'+'\32'+": more/fewer,"); - chalk(204,55,"Enter: take stones."); - - row=1; number=1; fillchar(old,sizeof(old),'\0'); stonesleft=12; - resetmouse(); +void setup() { + untyped_file f; + integer gd, gm; + byte bit; + ; + gd = 3; + gm = 0; + initgraph(gd, gm, "c:\\bp\\bgi"); + + assign(f, "c:\\avalot\\nim.avd"); + reset(f, 1); + seek(f, 41); + for (gm = 0; gm <= 22; gm ++) + for (bit = 0; bit <= 3; bit ++) { + ; + port[0x3c4] = 2; + port[0x3ce] = 4; + port[0x3c5] = 1 << bit; + port[0x3cf] = bit; + blockread(f, stonepic[bit][gm], 7); + } + for (gd = 1; gd <= 3; gd ++) + for (gm = 0; gm <= 22; gm ++) + for (bit = 0; bit <= 3; bit ++) { + ; + port[0x3c4] = 2; + port[0x3ce] = 4; + port[0x3c5] = 1 << bit; + port[0x3cf] = bit; + blockread(f, mem[0xa000 * 3200 + gd * 2800 + gm * 80], 7); + } + for (gm = 0; gm <= 36; gm ++) + for (bit = 0; bit <= 3; bit ++) { + ; + port[0x3c4] = 2; + port[0x3ce] = 4; + port[0x3c5] = 1 << bit; + port[0x3cf] = bit; + blockread(f, mem[0xa000 * 400 + 49 + gm * 80], 30); + } + close(f); + + gd = getpixel(0, 0); /* clear codes */ + setcolor(4); + rectangle(394, 50, 634, 197); + setfillstyle(1, 6); + bar(395, 51, 633, 196); + rectangle(10, 5, 380, 70); + bar(11, 6, 379, 69); + setcolor(15); + outtextxy(475, 53, "SCOREBOARD:"); + setcolor(14); + outtextxy(420, 63, "Turn:"); + outtextxy(490, 63, "Player:"); + outtextxy(570, 63, "Move:"); + + for (gd = 1; gd <= 3; gd ++) stones[gd] = gd + 2; + + turns = 0; + dogfoodsturn = true; + + chalk(27, 15, "Take pieces away with:"); + chalk(77, 25, "1) the mouse (click leftmost)"); + chalk(53, 35, "or 2) the keyboard:"); + chalk(220, 35, string('\30') + '/' + '\31' + ": choose row,"); + chalk(164, 45, string("+/- or ") + '\33' + '/' + '\32' + ": more/fewer,"); + chalk(204, 55, "Enter: take stones."); + + row = 1; + number = 1; + fillchar(old, sizeof(old), '\0'); + stonesleft = 12; + resetmouse(); } -void plotstone(byte x,byte y) -{ - byte fv,bit; word ofs; -; - ofs=3200+y*2800+x*8; - for( fv=0; fv <= 22; fv ++) - for( bit=0; bit <= 3; bit ++) - {; - port[0x3c4]=2; port[0x3ce]=4; port[0x3c5]=1 << bit; port[0x3cf]=bit; - move(stonepic[bit][fv],mem[0xa000*ofs+fv*80],7); - } +void plotstone(byte x, byte y) { + byte fv, bit; + word ofs; + ; + ofs = 3200 + y * 2800 + x * 8; + for (fv = 0; fv <= 22; fv ++) + for (bit = 0; bit <= 3; bit ++) { + ; + port[0x3c4] = 2; + port[0x3ce] = 4; + port[0x3c5] = 1 << bit; + port[0x3cf] = bit; + move(stonepic[bit][fv], mem[0xa000 * ofs + fv * 80], 7); + } } -void board() -{ - byte fv,ff; -; - for( fv=1; fv <= 3; fv ++) - for( ff=1; ff <= stones[fv]; ff ++) - plotstone(ff,fv); +void board() { + byte fv, ff; + ; + for (fv = 1; fv <= 3; fv ++) + for (ff = 1; ff <= stones[fv]; ff ++) + plotstone(ff, fv); } -void startmove() -{ - varying_string<2> tstr; integer ypos; -; - turns += 1; str(turns,2,tstr); ypos=63+turns*10; - dogfoodsturn=! dogfoodsturn; - chalk(433,ypos,tstr); - chalk(493,ypos,names[dogfoodsturn]); - old=stones; +void startmove() { + varying_string<2> tstr; + integer ypos; + ; + turns += 1; + str(turns, 2, tstr); + ypos = 63 + turns * 10; + dogfoodsturn = ! dogfoodsturn; + chalk(433, ypos, tstr); + chalk(493, ypos, names[dogfoodsturn]); + old = stones; } -void show_changes() -{ - byte fv,ff,fq; -; - chalk(573,63+turns*10,string(chr(64+row))+chr(48+number)); - for( fv=1; fv <= 3; fv ++) - if (old[fv]>stones[fv]) - for( ff=stones[fv]+1; ff <= old[fv]; ff ++) - for( fq=0; fq <= 22; fq ++) fillchar(mem[0xa000*3200+fv*2800+ff*8+fq*80],7,'\0'); - stonesleft -= number; +void show_changes() { + byte fv, ff, fq; + ; + chalk(573, 63 + turns * 10, string(chr(64 + row)) + chr(48 + number)); + for (fv = 1; fv <= 3; fv ++) + if (old[fv] > stones[fv]) + for (ff = stones[fv] + 1; ff <= old[fv]; ff ++) + for (fq = 0; fq <= 22; fq ++) fillchar(mem[0xa000 * 3200 + fv * 2800 + ff * 8 + fq * 80], 7, '\0'); + stonesleft -= number; } void checkmouse(); -static void blip() {; sound(1771); delay(3); nosound; clicked=false; } - -void checkmouse() -{; - {; ax=5; bx=0; } intr(0x33,r); - clicked=r.bx>0; - if (clicked) - {; /* The mouse was clicked. Where? */ - mrow=(dx-38) / 35; - if ((mrow<1) || (mrow>3)) blip(); - mnum=stones[mrow]-(cx / 64)+1; - if ((mnum<1) || (mnum>(unsigned char)stones[mrow])) blip(); - } +static void blip() { + ; + sound(1771); + delay(3); + nosound; + clicked = false; +} + +void checkmouse() { + ; + { + ; + ax = 5; + bx = 0; + } + intr(0x33, r); + clicked = r.bx > 0; + if (clicked) { + ; /* The mouse was clicked. Where? */ + mrow = (dx - 38) / 35; + if ((mrow < 1) || (mrow > 3)) blip(); + mnum = stones[mrow] - (cx / 64) + 1; + if ((mnum < 1) || (mnum > (unsigned char)stones[mrow])) blip(); + } } void takesome(); -static void less() {; if (number>1) number -= 1; } +static void less() { + ; + if (number > 1) number -= 1; +} -void takesome() -{ - char r; byte sr; -; - number=1; - do { - do { - sr=stones[row]; - if (sr==0) {; row=row % 3+1; number=1; } - } while (!(sr!=0)); - if (number>sr) number=sr; - setcolor(1); rectangle(63+(sr-number)*64,38+35*row,54+sr*64,63+35*row); - /* Wait for choice */ - show(); - do { checkmouse(); } while (!(keypressed() || clicked)); - if (keypressed()) r=upcase(readkey()); - hide(); - - setcolor(0); rectangle(63+(sr-number)*64,38+35*row,54+sr*64,63+35*row); - - if (clicked) - {; - number=mnum; - row=mrow; - return; - } else - {; - switch (r) { - case '\0': switch (readkey()) { - case 'H': if (row>1) row -= 1; break; /* Up */ - case 'P': if (row<3) row += 1; break; /* Down */ - case 'K': number += 1; break; - case 'M': less(); break; - case 'I': row=1; break; /* PgUp */ - case 'Q': row=3; break; /* PgDn */ - case 'G': number=5; break; /* Home- check routine will knock this down to size */ - case 'O': number=1; break; /* End */ - } - break; - case '+': number += 1; break; - case '-': less(); break; - case RANGE_3('A','C'): row=ord(r)-64; - break; - case RANGE_5('1','5'): number=ord(r)-48; - break; - case '\15': return; break; /* Enter was pressed */ - } - } - } while (!false); +void takesome() { + char r; + byte sr; + ; + number = 1; + do { + do { + sr = stones[row]; + if (sr == 0) { + ; + row = row % 3 + 1; + number = 1; + } + } while (!(sr != 0)); + if (number > sr) number = sr; + setcolor(1); + rectangle(63 + (sr - number) * 64, 38 + 35 * row, 54 + sr * 64, 63 + 35 * row); + /* Wait for choice */ + show(); + do { + checkmouse(); + } while (!(keypressed() || clicked)); + if (keypressed()) r = upcase(readkey()); + hide(); + + setcolor(0); + rectangle(63 + (sr - number) * 64, 38 + 35 * row, 54 + sr * 64, 63 + 35 * row); + + if (clicked) { + ; + number = mnum; + row = mrow; + return; + } else { + ; + switch (r) { + case '\0': + switch (readkey()) { + case 'H': + if (row > 1) row -= 1; + break; /* Up */ + case 'P': + if (row < 3) row += 1; + break; /* Down */ + case 'K': + number += 1; + break; + case 'M': + less(); + break; + case 'I': + row = 1; + break; /* PgUp */ + case 'Q': + row = 3; + break; /* PgDn */ + case 'G': + number = 5; + break; /* Home- check routine will knock this down to size */ + case 'O': + number = 1; + break; /* End */ + } + break; + case '+': + number += 1; + break; + case '-': + less(); + break; + case RANGE_3('A', 'C'): + row = ord(r) - 64; + break; + case RANGE_5('1', '5'): + number = ord(r) - 48; + break; + case '\15': + return; + break; /* Enter was pressed */ + } + } + } while (!false); } -void endofgame() -{ - char rr; -; - chalk(595,63+turns*10,"Wins!"); - outtextxy(100,190,"- - - Press any key... - - -"); - while (keypressed()) rr=readkey(); - do { ax=5; bx=0; intr(0x33,r); } while (!(keypressed() || (bx>0))); - if (keypressed()) rr=readkey(); +void endofgame() { + char rr; + ; + chalk(595, 63 + turns * 10, "Wins!"); + outtextxy(100, 190, "- - - Press any key... - - -"); + while (keypressed()) rr = readkey(); + do { + ax = 5; + bx = 0; + intr(0x33, r); + } while (!(keypressed() || (bx > 0))); + if (keypressed()) rr = readkey(); } void dogfood(); - /* AI procedure to play the game */ -const matrix<1,3,1,2,byte> other = {{{{2,3}},{{1,3}},{{1,2}}}}; +/* AI procedure to play the game */ +const matrix<1, 3, 1, 2, byte> other = {{{{2, 3}}, {{1, 3}}, {{1, 2}}}}; -static byte live,fv,ff,matches,thisone,where; +static byte live, fv, ff, matches, thisone, where; -static array<1,3,byte> r,sr; -static array<1,3,boolean> inap; +static array<1, 3, byte> r, sr; +static array<1, 3, boolean> inap; static boolean lmo; /* Let Me Out! */ @@ -278,131 +355,167 @@ static byte ooo; /* Odd one out */ static boolean find(byte x) - /* This gives True if there's a pile with x stones in. */ +/* This gives True if there's a pile with x stones in. */ { - boolean q; byte p; -boolean find_result; -; - q=false; - for( p=1; p <= 3; p ++) if (stones[p]==x) {; q=true; inap[p]=true; } - find_result=q; -return find_result; + boolean q; + byte p; + boolean find_result; + ; + q = false; + for (p = 1; p <= 3; p ++) if (stones[p] == x) { + ; + q = true; + inap[p] = true; + } + find_result = q; + return find_result; } -static void find_ap(byte start,byte stepsize) -{ - byte ff; -; - matches=0; - fillchar(inap,sizeof(inap),'\0'); /* blank 'em all */ - for( ff=0; ff <= 2; ff ++) if (find(start+ff*stepsize)) matches += 1; - else thisone=ff; - - /* Now.. Matches must be 0, 1, 2, or 3. - 0/1 mean there are no A.P.s here, so we'll keep looking, - 2 means there is a potential A.P. that we can create (ideal!), and - 3 means that we're already in an A.P. (Trouble!). */ - - switch (matches) { - case 2: {; - for( ff=1; ff <= 3; ff ++) /* find which one didn't fit the A.P. */ - if (! inap[ff]) ooo=ff; - if (stones[ooo]>(start+thisone*stepsize)) /* check it's possible! */ - {; /* create an A.P. */ - row=ooo; /* already calculated */ - /* Start+thisone*stepsize will give the amount we SHOULD have here. */ - number=stones[row]-(start+thisone*stepsize); lmo=true; return; - } - } - break; - case 3: {; /* we're actually IN an A.P! Trouble! Oooh dear. */ - row=r[3]; number=1; lmo=true; return; /* take 1 from the largest pile */ - } - break; - } +static void find_ap(byte start, byte stepsize) { + byte ff; + ; + matches = 0; + fillchar(inap, sizeof(inap), '\0'); /* blank 'em all */ + for (ff = 0; ff <= 2; ff ++) if (find(start + ff * stepsize)) matches += 1; + else thisone = ff; + + /* Now.. Matches must be 0, 1, 2, or 3. + 0/1 mean there are no A.P.s here, so we'll keep looking, + 2 means there is a potential A.P. that we can create (ideal!), and + 3 means that we're already in an A.P. (Trouble!). */ + + switch (matches) { + case 2: { + ; + for (ff = 1; ff <= 3; ff ++) /* find which one didn't fit the A.P. */ + if (! inap[ff]) ooo = ff; + if (stones[ooo] > (start + thisone * stepsize)) { /* check it's possible! */ + ; /* create an A.P. */ + row = ooo; /* already calculated */ + /* Start+thisone*stepsize will give the amount we SHOULD have here. */ + number = stones[row] - (start + thisone * stepsize); + lmo = true; + return; + } + } + break; + case 3: { + ; /* we're actually IN an A.P! Trouble! Oooh dear. */ + row = r[3]; + number = 1; + lmo = true; + return; /* take 1 from the largest pile */ + } + break; + } } -void dogfood() -{ - boolean sorted; byte temp; - -; - live=0; lmo=false; - for( fv=1; fv <= 3; fv ++) - {; - if (stones[fv]>0) - {; - live += 1; - r[live]=fv; sr[live]=stones[fv]; - } - } - switch (live) { - case 1: /* Only one is free- so take 'em all */ - {; row=r[1]; number=stones[r[1]]; return; } - break; - case 2: /* Two are free- make them equal */ - {; - if (sr[1]>sr[2]) - {; row=r[1]; number=sr[1]-sr[2]; return; } else /* T > b */ - if (sr[1]<sr[2]) - {; row=r[2]; number=sr[2]-sr[1]; return; } else /* B > t */ - {; row=r[1]; number=1; return; } /* B = t... oh no, we've lost! */ - } - break; - case 3: /* Ho hum... this'll be difficult! */ - {; - /* There are three possible courses of action when we have 3 lines left: - 1) Look for 2 equal lines, then take the odd one out. - 2) Look for A.P.s, and capitalise on them. - 3) Go any old where. */ - - for( fv=1; fv <= 3; fv ++) /* Look for 2 equal lines */ - if (stones[other[fv][1]]==stones[other[fv][2]]) - {; - row=fv; /* this row */ number=stones[fv]; /* all of 'em */ return; - } - - do { - sorted=true; - for( fv=1; fv <= 2; fv ++) - if (sr[fv]>sr[fv+1]) - {; - temp=sr[fv+1]; sr[fv+1]=sr[fv]; sr[fv]=temp; - temp= r[fv+1]; r[fv+1]= r[fv]; r[fv]=temp; - sorted=false; - } - } while (!sorted); - /* Now we look for A.P.s ... */ - for( fv=1; fv <= 3; fv ++) - {; - find_ap(fv,1); /* there are 3 "1"s */ - if (lmo) return; /* cut-out */ - } - find_ap(1,2); /* only "2" possible */ - if (lmo) return; - - /* A.P. search must have failed- use the default move. */ - row=r[3]; number=1; return; - } - break; - } +void dogfood() { + boolean sorted; + byte temp; + + ; + live = 0; + lmo = false; + for (fv = 1; fv <= 3; fv ++) { + ; + if (stones[fv] > 0) { + ; + live += 1; + r[live] = fv; + sr[live] = stones[fv]; + } + } + switch (live) { + case 1: { /* Only one is free- so take 'em all */ + ; + row = r[1]; + number = stones[r[1]]; + return; + } + break; + case 2: { /* Two are free- make them equal */ + ; + if (sr[1] > sr[2]) { + ; + row = r[1]; + number = sr[1] - sr[2]; + return; + } else /* T > b */ + if (sr[1] < sr[2]) { + ; + row = r[2]; + number = sr[2] - sr[1]; + return; + } else { /* B > t */ + ; /* B = t... oh no, we've lost! */ + row = r[1]; + number = 1; + return; + } + } + break; + case 3: { /* Ho hum... this'll be difficult! */ + ; + /* There are three possible courses of action when we have 3 lines left: + 1) Look for 2 equal lines, then take the odd one out. + 2) Look for A.P.s, and capitalise on them. + 3) Go any old where. */ + + for (fv = 1; fv <= 3; fv ++) /* Look for 2 equal lines */ + if (stones[other[fv][1]] == stones[other[fv][2]]) { + ; + row = fv; /* this row */ number = stones[fv]; /* all of 'em */ return; + } + + do { + sorted = true; + for (fv = 1; fv <= 2; fv ++) + if (sr[fv] > sr[fv + 1]) { + ; + temp = sr[fv + 1]; + sr[fv + 1] = sr[fv]; + sr[fv] = temp; + temp = r[fv + 1]; + r[fv + 1] = r[fv]; + r[fv] = temp; + sorted = false; + } + } while (!sorted); + /* Now we look for A.P.s ... */ + for (fv = 1; fv <= 3; fv ++) { + ; + find_ap(fv, 1); /* there are 3 "1"s */ + if (lmo) return; /* cut-out */ + } + find_ap(1, 2); /* only "2" possible */ + if (lmo) return; + + /* A.P. search must have failed- use the default move. */ + row = r[3]; + number = 1; + return; + } + break; + } } -int main(int argc, const char* argv[]) -{pio_initialize(argc, argv); -; - setup(); - board(); - do { - startmove(); - if (dogfoodsturn) dogfood(); else takesome(); - stones[row] -= number; - show_changes(); - } while (!(stonesleft==0)); - endofgame(); /* Winning sequence is A1, B3, B1, C1, C1, btw. */ -return EXIT_SUCCESS; +int main(int argc, const char *argv[]) { + pio_initialize(argc, argv); + ; + setup(); + board(); + do { + startmove(); + if (dogfoodsturn) dogfood(); + else takesome(); + stones[row] -= number; + show_changes(); + } while (!(stonesleft == 0)); + endofgame(); /* Winning sequence is A1, B3, B1, C1, C1, btw. */ + return EXIT_SUCCESS; } } // End of namespace Avalanche.
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