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author | Johannes Schickel | 2014-07-23 02:39:51 +0200 |
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committer | Johannes Schickel | 2014-07-23 02:39:51 +0200 |
commit | e57e16e2952f1576cb33ed5069ada14e26986b72 (patch) | |
tree | b55dec26c5231a7795f9a5e9b9745d311a2ae9db /engines/avalanche/nim.cpp | |
parent | be9c3bf72bfc6d0abf650664df4be3595ad96933 (diff) | |
download | scummvm-rg350-e57e16e2952f1576cb33ed5069ada14e26986b72.tar.gz scummvm-rg350-e57e16e2952f1576cb33ed5069ada14e26986b72.tar.bz2 scummvm-rg350-e57e16e2952f1576cb33ed5069ada14e26986b72.zip |
SCUMM: Use correct sound type for digital sfx.
This makes sure that digital sfx in pre digital iMuse games are using the SFX
sound type rather than the speech sound type. This allows proper volume
control.
Diffstat (limited to 'engines/avalanche/nim.cpp')
0 files changed, 0 insertions, 0 deletions