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authoruruk2013-12-20 10:32:07 +0100
committeruruk2013-12-20 10:32:07 +0100
commit3b341cff79f91c8b0605f09ad6881799683ed9e5 (patch)
tree037dee1f917bda3bdaa13103cfa8d987b4d550a6 /engines/avalanche/nim.h
parenta869e763764768c5d0c90e7bd88567e40a35ab01 (diff)
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AVALANCHE: Rework mouse handling in Nim.
Diffstat (limited to 'engines/avalanche/nim.h')
-rw-r--r--engines/avalanche/nim.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h
index 6afb915e47..79787373cb 100644
--- a/engines/avalanche/nim.h
+++ b/engines/avalanche/nim.h
@@ -51,7 +51,6 @@ private:
byte _row;
byte _number;
bool _squeak;
- int8 _mNum, _mRow;
byte _playedNim; // How many times you've played Nim.
// Inner variables for dogFood(), find() and findAp().
@@ -65,8 +64,7 @@ private:
void startMove();
void showChanges();
void blip();
- bool checkMouse();
- void less();
+ bool checkInput();
void takeSome();
void endOfGame();
bool find(byte x); // This gives TRUE if there's a pile with x stones in.