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author | uruk | 2013-12-20 10:32:07 +0100 |
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committer | uruk | 2013-12-20 10:32:07 +0100 |
commit | 3b341cff79f91c8b0605f09ad6881799683ed9e5 (patch) | |
tree | 037dee1f917bda3bdaa13103cfa8d987b4d550a6 /engines/avalanche/nim.h | |
parent | a869e763764768c5d0c90e7bd88567e40a35ab01 (diff) | |
download | scummvm-rg350-3b341cff79f91c8b0605f09ad6881799683ed9e5.tar.gz scummvm-rg350-3b341cff79f91c8b0605f09ad6881799683ed9e5.tar.bz2 scummvm-rg350-3b341cff79f91c8b0605f09ad6881799683ed9e5.zip |
AVALANCHE: Rework mouse handling in Nim.
Diffstat (limited to 'engines/avalanche/nim.h')
-rw-r--r-- | engines/avalanche/nim.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h index 6afb915e47..79787373cb 100644 --- a/engines/avalanche/nim.h +++ b/engines/avalanche/nim.h @@ -51,7 +51,6 @@ private: byte _row; byte _number; bool _squeak; - int8 _mNum, _mRow; byte _playedNim; // How many times you've played Nim. // Inner variables for dogFood(), find() and findAp(). @@ -65,8 +64,7 @@ private: void startMove(); void showChanges(); void blip(); - bool checkMouse(); - void less(); + bool checkInput(); void takeSome(); void endOfGame(); bool find(byte x); // This gives TRUE if there's a pile with x stones in. |