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authoruruk2013-06-21 14:08:10 +0200
committeruruk2013-06-21 14:08:10 +0200
commitaeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch)
tree5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/nimdraw.cpp
parent1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff)
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AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/nimdraw.cpp')
-rw-r--r--engines/avalanche/nimdraw.cpp140
1 files changed, 0 insertions, 140 deletions
diff --git a/engines/avalanche/nimdraw.cpp b/engines/avalanche/nimdraw.cpp
deleted file mode 100644
index 7a40e93b2d..0000000000
--- a/engines/avalanche/nimdraw.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
- * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
- */
-
-#include "graph.h"
-
-namespace Avalanche {
-
-const string header = string("Datafile for Avalot, copyright (c) 1992.") + '\32';
-
-integer gd, gm, x, y;
-untyped_file f;
-byte bit;
-
-void plot(char ch, byte x) {
- setcolor(blue);
- outtextxy(x * 80 + 4, 0, ch);
- outtextxy(x * 80 + 10, 0, ch);
- setcolor(lightblue);
- outtextxy(x * 80 + 5, 0, ch);
- outtextxy(x * 80 + 9, 0, ch);
- setcolor(darkgray);
- outtextxy(x * 80 + 6, 0, ch);
- outtextxy(x * 80 + 8, 0, ch);
- setcolor(yellow);
- outtextxy(x * 80 + 7, 0, ch);
-}
-
-void load() {
- byte z;
- array<1, 4, pointer> a;
- varying_string<12> check;
- untyped_file f;
- word s;
- assign(f, "c:\\avalot\\nimstone.avd");
- reset(f, 1);
- seek(f, 85);
- z = 3;
- s = imagesize(0, 0, getmaxx(), 75);
- getmem(a[z], s);
- blockread(f, a[z], s);
- putimage(0, 7, a[z], 0);
- freemem(a[z], s);
- close(f);
-}
-
-void spludge(integer x, integer y, string z) {
- shortint dx, dy;
- setcolor(15);
- for (dx = -1; dx <= 1; dx ++)
- for (dy = -1; dy <= 1; dy ++)
- outtextxy(x + dx, y + dy, z);
- setcolor(0);
- outtextxy(x, y, z);
-}
-
-int main(int argc, const char *argv[]) {
- pio_initialize(argc, argv);
- gd = 3;
- gm = 0;
- initgraph(gd, gm, "");
- load();
- settextstyle(4, 0, 0);
- setusercharsize(2, 1, 1, 1);
- plot('A', 1);
- plot('B', 2);
- plot('C', 3);
- /* rectangle(gd*80,7,56+gd*80,29); */
-
- setfillstyle(1, 1);
- setcolor(9);
- fillellipse(97, 104, 6, 4);
- fillellipse(321, 104, 6, 4);
- fillellipse(97, 131, 6, 4);
- fillellipse(321, 131, 6, 4);
- bar(97, 100, 321, 134);
- bar(92, 104, 326, 131);
- setfillstyle(1, 9);
- bar(91, 103, 91, 131);
- bar(327, 104, 327, 131);
- bar(98, 99, 321, 99);
- bar(97, 135, 321, 135);
-
- settextstyle(2, 0, 0);
- setusercharsize(20, 10, 11, 10);
- spludge(99, 100, "The Ancient Game of");
- settextstyle(1, 0, 0);
- setusercharsize(40, 10, 10, 10);
- spludge(99, 105, "NIM");
-
- /* now save it all! */
-
- assign(f, "c:\\avalot\\nim.avd");
- rewrite(f, 1);
- blockwrite(f, header[1], length(header));
- for (gd = 0; gd <= 3; gd ++)
- for (gm = 7; gm <= 29; gm ++)
- for (bit = 0; bit <= 3; bit ++) {
- port[0x3c4] = 2;
- port[0x3ce] = 4;
- port[0x3c5] = 1 << bit;
- port[0x3cf] = bit;
- blockwrite(f, mem[0xa000 * gd * 10 + gm * 80], 7);
- }
- for (gm = 99; gm <= 135; gm ++)
- for (bit = 0; bit <= 3; bit ++) {
- port[0x3c4] = 2;
- port[0x3ce] = 4;
- port[0x3c5] = 1 << bit;
- port[0x3cf] = bit;
- blockwrite(f, mem[0xa000 * 11 + gm * 80], 30);
- }
- close(f);
- return EXIT_SUCCESS;
-}
-
-} // End of namespace Avalanche. \ No newline at end of file