diff options
author | uruk | 2013-06-21 14:08:10 +0200 |
---|---|---|
committer | uruk | 2013-06-21 14:08:10 +0200 |
commit | aeff42074ade0ab29e8130a6b92ffe73f94070b7 (patch) | |
tree | 5b1375688b87a8bab54047d121bb3bfc1fc88c6c /engines/avalanche/nimdraw.cpp | |
parent | 1ce5e3bc3ff9082e057475bb5cfbc15a212f43eb (diff) | |
download | scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.gz scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.tar.bz2 scummvm-rg350-aeff42074ade0ab29e8130a6b92ffe73f94070b7.zip |
AVALANCHE: Reorganise source files.
Diffstat (limited to 'engines/avalanche/nimdraw.cpp')
-rw-r--r-- | engines/avalanche/nimdraw.cpp | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/engines/avalanche/nimdraw.cpp b/engines/avalanche/nimdraw.cpp deleted file mode 100644 index 7a40e93b2d..0000000000 --- a/engines/avalanche/nimdraw.cpp +++ /dev/null @@ -1,140 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on the original source code of Lord Avalot d'Argent version 1.3. - * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. - */ - -#include "graph.h" - -namespace Avalanche { - -const string header = string("Datafile for Avalot, copyright (c) 1992.") + '\32'; - -integer gd, gm, x, y; -untyped_file f; -byte bit; - -void plot(char ch, byte x) { - setcolor(blue); - outtextxy(x * 80 + 4, 0, ch); - outtextxy(x * 80 + 10, 0, ch); - setcolor(lightblue); - outtextxy(x * 80 + 5, 0, ch); - outtextxy(x * 80 + 9, 0, ch); - setcolor(darkgray); - outtextxy(x * 80 + 6, 0, ch); - outtextxy(x * 80 + 8, 0, ch); - setcolor(yellow); - outtextxy(x * 80 + 7, 0, ch); -} - -void load() { - byte z; - array<1, 4, pointer> a; - varying_string<12> check; - untyped_file f; - word s; - assign(f, "c:\\avalot\\nimstone.avd"); - reset(f, 1); - seek(f, 85); - z = 3; - s = imagesize(0, 0, getmaxx(), 75); - getmem(a[z], s); - blockread(f, a[z], s); - putimage(0, 7, a[z], 0); - freemem(a[z], s); - close(f); -} - -void spludge(integer x, integer y, string z) { - shortint dx, dy; - setcolor(15); - for (dx = -1; dx <= 1; dx ++) - for (dy = -1; dy <= 1; dy ++) - outtextxy(x + dx, y + dy, z); - setcolor(0); - outtextxy(x, y, z); -} - -int main(int argc, const char *argv[]) { - pio_initialize(argc, argv); - gd = 3; - gm = 0; - initgraph(gd, gm, ""); - load(); - settextstyle(4, 0, 0); - setusercharsize(2, 1, 1, 1); - plot('A', 1); - plot('B', 2); - plot('C', 3); - /* rectangle(gd*80,7,56+gd*80,29); */ - - setfillstyle(1, 1); - setcolor(9); - fillellipse(97, 104, 6, 4); - fillellipse(321, 104, 6, 4); - fillellipse(97, 131, 6, 4); - fillellipse(321, 131, 6, 4); - bar(97, 100, 321, 134); - bar(92, 104, 326, 131); - setfillstyle(1, 9); - bar(91, 103, 91, 131); - bar(327, 104, 327, 131); - bar(98, 99, 321, 99); - bar(97, 135, 321, 135); - - settextstyle(2, 0, 0); - setusercharsize(20, 10, 11, 10); - spludge(99, 100, "The Ancient Game of"); - settextstyle(1, 0, 0); - setusercharsize(40, 10, 10, 10); - spludge(99, 105, "NIM"); - - /* now save it all! */ - - assign(f, "c:\\avalot\\nim.avd"); - rewrite(f, 1); - blockwrite(f, header[1], length(header)); - for (gd = 0; gd <= 3; gd ++) - for (gm = 7; gm <= 29; gm ++) - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockwrite(f, mem[0xa000 * gd * 10 + gm * 80], 7); - } - for (gm = 99; gm <= 135; gm ++) - for (bit = 0; bit <= 3; bit ++) { - port[0x3c4] = 2; - port[0x3ce] = 4; - port[0x3c5] = 1 << bit; - port[0x3cf] = bit; - blockwrite(f, mem[0xa000 * 11 + gm * 80], 30); - } - close(f); - return EXIT_SUCCESS; -} - -} // End of namespace Avalanche.
\ No newline at end of file |